Some of the 16bit formats misrender with missing tiles with the current
"2" state. As all the previously working formats also work with the "3"
state, just always use that one.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
* one per color buffer / depth buffer. To keep the logic simple always use
* single buffer when this feature is available.
*/
- cs->PE_LOGIC_OP = VIVS_PE_LOGIC_OP_SINGLE_BUFFER(ctx->specs.single_buffer ? 2 : 0);
+ cs->PE_LOGIC_OP = VIVS_PE_LOGIC_OP_SINGLE_BUFFER(ctx->specs.single_buffer ? 3 : 0);
ctx->framebuffer_s = *sv; /* keep copy of original structure */
ctx->dirty |= ETNA_DIRTY_FRAMEBUFFER | ETNA_DIRTY_DERIVE_TS;