Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
decl->identifier);
}
- if (state->es_shader) {
+ /* GLSL ES 3.10 removes the restriction on unsized arrays.
+ *
+ * Section 4.1.9 (Arrays) of the GLSL ES 3.10 spec says:
+ *
+ * "Variables of the same type can be aggregated into arrays by
+ * declaring a name followed by brackets ([ ]) enclosing an
+ * optional size."
+ */
+ if (state->es_shader && state->language_version < 310) {
const glsl_type *const t = (earlier == NULL)
? var->type : earlier->type;