return true;
}
-
static void
iris_update_compiled_tes(struct iris_context *ice)
{
UNUSED bool success = iris_compile_tes(ice, ish, &key);
}
+static bool
+iris_compile_gs(struct iris_context *ice,
+ struct iris_uncompiled_shader *ish,
+ const struct brw_gs_prog_key *key)
+{
+ struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
+ const struct brw_compiler *compiler = screen->compiler;
+ const struct gen_device_info *devinfo = &screen->devinfo;
+ void *mem_ctx = ralloc_context(NULL);
+ struct brw_gs_prog_data *gs_prog_data =
+ rzalloc(mem_ctx, struct brw_gs_prog_data);
+ struct brw_vue_prog_data *vue_prog_data = &gs_prog_data->base;
+ struct brw_stage_prog_data *prog_data = &vue_prog_data->base;
+
+ assert(ish->base.type == PIPE_SHADER_IR_NIR);
+
+ nir_shader *nir = ish->base.ir.nir;
+
+ assign_common_binding_table_offsets(devinfo, nir, prog_data, 0);
+
+ iris_setup_uniforms(compiler, mem_ctx, nir, prog_data);
+
+ brw_compute_vue_map(devinfo,
+ &vue_prog_data->vue_map, nir->info.outputs_written,
+ nir->info.separate_shader);
+
+ char *error_str = NULL;
+ const unsigned *program =
+ brw_compile_gs(compiler, &ice->dbg, mem_ctx, key, gs_prog_data, nir,
+ NULL, -1, &error_str);
+ if (program == NULL) {
+ dbg_printf("Failed to compile geometry shader: %s\n", error_str);
+ ralloc_free(mem_ctx);
+ return false;
+ }
+
+ iris_setup_push_uniform_range(compiler, prog_data);
+
+ iris_upload_and_bind_shader(ice, IRIS_CACHE_GS, key, program, prog_data);
+
+ ralloc_free(mem_ctx);
+ return true;
+}
+
+
static void
iris_update_compiled_gs(struct iris_context *ice)
{
- // XXX: GS
+ struct iris_uncompiled_shader *ish =
+ ice->shaders.uncompiled[MESA_SHADER_GEOMETRY];
+
+ if (!ish)
+ return;
+
+ struct brw_gs_prog_key key;
+ ice->vtbl.populate_gs_key(ice, &key);
+
+ if (iris_bind_cached_shader(ice, IRIS_CACHE_GS, &key))
+ return;
+
+ UNUSED bool success = iris_compile_gs(ice, ish, &key);
}
static bool