Any driver that supports GLSL 1.30 should be able to handle this
extension, as it's entirely implemented in the GLSL compiler.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
ctx->Extensions.ARB_shader_bit_encoding = GL_TRUE;
ctx->Extensions.ARB_shading_language_packing = GL_TRUE;
ctx->Extensions.OES_depth_texture_cube_map = GL_TRUE;
+ ctx->Extensions.ARB_shading_language_420pack = GL_TRUE;
} else {
/* Optional integer support for GLSL 1.2. */
if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,