}
if (sctx->chip_class >= GFX7) {
+ if (sctx->chip_class >= GFX10) {
+ /* Logical CUs 16 - 31 */
+ si_pm4_set_reg(pm4, R_00B404_SPI_SHADER_PGM_RSRC4_HS,
+ S_00B404_CU_EN(0xffff));
+ si_pm4_set_reg(pm4, R_00B204_SPI_SHADER_PGM_RSRC4_GS,
+ S_00B204_CU_EN(0xffff) |
+ S_00B204_SPI_SHADER_LATE_ALLOC_GS_GFX10(0));
+ si_pm4_set_reg(pm4, R_00B104_SPI_SHADER_PGM_RSRC4_VS,
+ S_00B104_CU_EN(0xffff));
+ si_pm4_set_reg(pm4, R_00B004_SPI_SHADER_PGM_RSRC4_PS,
+ S_00B004_CU_EN(0xffff));
+ }
+
if (sctx->chip_class >= GFX9) {
si_pm4_set_reg(pm4, R_00B41C_SPI_SHADER_PGM_RSRC3_HS,
S_00B41C_CU_EN(0xffff) | S_00B41C_WAVE_LIMIT(0x3F));
* wave per SIMD on num_cu - 2.
*/
late_alloc_limit = (num_cu_per_sh - 2) * 4;
-
- /* The limit is 0-based, so 0 means 1. */
- assert(late_alloc_limit > 0 && late_alloc_limit <= 64);
- late_alloc_limit -= 1;
}
/* VS can't execute on one CU if the limit is > 2. */
si_pm4_set_reg(pm4, R_00B118_SPI_SHADER_PGM_RSRC3_VS,
- S_00B118_CU_EN(late_alloc_limit > 2 ? 0xfffe : 0xffff) |
- S_00B118_WAVE_LIMIT(0x3F));
+ S_00B118_CU_EN(late_alloc_limit > 2 ? 0xfffe : 0xffff) |
+ S_00B118_WAVE_LIMIT(0x3F));
si_pm4_set_reg(pm4, R_00B11C_SPI_SHADER_LATE_ALLOC_VS,
- S_00B11C_LIMIT(late_alloc_limit));
+ S_00B11C_LIMIT(late_alloc_limit));
+
si_pm4_set_reg(pm4, R_00B01C_SPI_SHADER_PGM_RSRC3_PS,
S_00B01C_CU_EN(0xffff) | S_00B01C_WAVE_LIMIT(0x3F));
}