Nothing in the GL spec says that we should expand points to triangles.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
S_028A0C_LINE_PATTERN(state->line_stipple_pattern) |
S_028A0C_REPEAT_COUNT(state->line_stipple_factor) : 0;
rs->pa_cl_clip_cntl =
- S_028810_PS_UCP_MODE(3) |
S_028810_DX_CLIP_SPACE_DEF(state->clip_halfz) |
S_028810_ZCLIP_NEAR_DISABLE(!state->depth_clip) |
S_028810_ZCLIP_FAR_DISABLE(!state->depth_clip) |
S_028A0C_LINE_PATTERN(state->line_stipple_pattern) |
S_028A0C_REPEAT_COUNT(state->line_stipple_factor) : 0;
rs->pa_cl_clip_cntl =
- S_028810_PS_UCP_MODE(3) |
S_028810_DX_CLIP_SPACE_DEF(state->clip_halfz) |
S_028810_ZCLIP_NEAR_DISABLE(!state->depth_clip) |
S_028810_ZCLIP_FAR_DISABLE(!state->depth_clip) |
S_028A0C_LINE_PATTERN(state->line_stipple_pattern) |
S_028A0C_REPEAT_COUNT(state->line_stipple_factor) : 0;
rs->pa_cl_clip_cntl =
- S_028810_PS_UCP_MODE(3) |
S_028810_DX_CLIP_SPACE_DEF(state->clip_halfz) |
S_028810_ZCLIP_NEAR_DISABLE(!state->depth_clip) |
S_028810_ZCLIP_FAR_DISABLE(!state->depth_clip) |