glsl: Try vectorizing when seeing a repeated assignment to a channel.
authorKenneth Graunke <kenneth@whitecape.org>
Tue, 8 Apr 2014 23:55:23 +0000 (16:55 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Fri, 11 Apr 2014 19:39:37 +0000 (12:39 -0700)
When considering assignment expressions like:

    v.x += u.x;
    v.x += u.x;

the vectorizer would incorrectly keep going, attempting to find more
instructions to vectorize.  It would overwrite the saved assignment
to point at the second one, and increment channels a second time,
resulting in try_vectorize thinking the expression was a vec2 instead of
a float.

Instead, if we see a repeated assignment to a channel, just try to
vectorize everything we've found so far.  This clears the saved state
so it will start over.

Fixes Piglit's repeated-channel-assignments.vert.

Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
src/glsl/opt_vectorize.cpp

index 3306397fd3aa31cf638dd59f6670abc60e0a2e8f..f9a3b618345af7378156873a921c4ecf945c175c 100644 (file)
@@ -260,6 +260,7 @@ ir_vectorize_visitor::visit_enter(ir_assignment *ir)
    if (ir->condition ||
        this->channels >= 4 ||
        !single_channel_write_mask(ir->write_mask) ||
+       this->assignment[write_mask_to_swizzle(ir->write_mask)] != NULL ||
        (lhs && !ir->lhs->equals(lhs)) ||
        (rhs && !ir->rhs->equals(rhs, ir_type_swizzle))) {
       try_vectorize();