#include "imports.h"
#include "context.h"
#include "dispatch.h"
+#include "hash.h"
#include "mtypes.h"
#include "version.h"
#define MAXSTRING MAX_DEBUG_MESSAGE_LENGTH
+struct gl_client_severity
+{
+ struct simple_node link;
+ GLuint ID;
+};
+
static char out_of_memory[] = "Debugging error: out of memory";
#define enum_is(e, kind1, kind2) \
};
}
+
+/*
+ * We store a bitfield in the hash table, with five possible values total.
+ *
+ * The ENABLED_BIT's purpose is self-explanatory.
+ *
+ * The FOUND_BIT is needed to differentiate the value of DISABLED from
+ * the value returned by HashTableLookup() when it can't find the given key.
+ *
+ * The KNOWN_SEVERITY bit is a bit complicated:
+ *
+ * A client may call Control() with an array of IDs, then call Control()
+ * on all message IDs of a certain severity, then Insert() one of the
+ * previously specified IDs, giving us a known severity level, then call
+ * Control() on all message IDs of a certain severity level again.
+ *
+ * After the first call, those IDs will have a FOUND_BIT, but will not
+ * exist in any severity-specific list, so the second call will not
+ * impact them. This is undesirable but unavoidable given the API:
+ * The only entrypoint that gives a severity for a client-defined ID
+ * is the Insert() call.
+ *
+ * For the sake of Control(), we want to maintain the invariant
+ * that an ID will either appear in none of the three severity lists,
+ * or appear once, to minimize pointless duplication and potential surprises.
+ *
+ * Because Insert() is the only place that will learn an ID's severity,
+ * it should insert an ID into the appropriate list, but only if the ID
+ * doesn't exist in it or any other list yet. Because searching all three
+ * lists at O(n) is needlessly expensive, we store KNOWN_SEVERITY.
+ */
+enum {
+ FOUND_BIT = 1 << 0,
+ ENABLED_BIT = 1 << 1,
+ KNOWN_SEVERITY = 1 << 2,
+
+ /* HashTable reserves zero as a return value meaning 'not found' */
+ NOT_FOUND = 0,
+ DISABLED = FOUND_BIT,
+ ENABLED = ENABLED_BIT | FOUND_BIT
+};
+
+/**
+ * Returns the state of the given message ID in a client-controlled
+ * namespace.
+ * 'source', 'type', and 'severity' are array indices like TYPE_ERROR,
+ * not GL enums.
+ */
+static GLboolean
+get_message_state(struct gl_context *ctx, int source, int type,
+ GLuint id, int severity)
+{
+ struct gl_client_namespace *nspace =
+ &ctx->Debug.ClientIDs.Namespaces[source][type];
+ uintptr_t state;
+
+ /* In addition to not being able to store zero as a value, HashTable also
+ can't use zero as a key. */
+ if (id)
+ state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id);
+ else
+ state = nspace->ZeroID;
+
+ /* Only do this once for each ID. This makes sure the ID exists in,
+ at most, one list, and does not pointlessly appear multiple times. */
+ if (!(state & KNOWN_SEVERITY)) {
+ struct gl_client_severity *entry;
+
+ if (state == NOT_FOUND) {
+ if (ctx->Debug.ClientIDs.Defaults[severity][source][type])
+ state = ENABLED;
+ else
+ state = DISABLED;
+ }
+
+ entry = malloc(sizeof *entry);
+ if (!entry)
+ goto out;
+
+ state |= KNOWN_SEVERITY;
+
+ if (id)
+ _mesa_HashInsert(nspace->IDs, id, (void*)state);
+ else
+ nspace->ZeroID = state;
+
+ entry->ID = id;
+ insert_at_tail(&nspace->Severity[severity], &entry->link);
+ }
+
+out:
+ return !!(state & ENABLED_BIT);
+}
+
+/**
+ * Sets the state of the given message ID in a client-controlled
+ * namespace.
+ * 'source' and 'type' are array indices like TYPE_ERROR, not GL enums.
+ */
+static void
+set_message_state(struct gl_context *ctx, int source, int type,
+ GLuint id, GLboolean enabled)
+{
+ struct gl_client_namespace *nspace =
+ &ctx->Debug.ClientIDs.Namespaces[source][type];
+ uintptr_t state;
+
+ /* In addition to not being able to store zero as a value, HashTable also
+ can't use zero as a key. */
+ if (id)
+ state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id);
+ else
+ state = nspace->ZeroID;
+
+ if (state == NOT_FOUND)
+ state = enabled ? ENABLED : DISABLED;
+ else {
+ if (enabled)
+ state |= ENABLED_BIT;
+ else
+ state &= ~ENABLED_BIT;
+ }
+
+ if (id)
+ _mesa_HashInsert(nspace->IDs, id, (void*)state);
+ else
+ nspace->ZeroID = state;
+}
+
/**
* Whether a debugging message should be logged or not.
* For implementation-controlled namespaces, we keep an array
t = enum_to_index(type);
sev = enum_to_index(severity);
- return ctx->Debug.ClientIDs.Defaults[sev][s][t];
- /* TODO: tracking individual client IDs. */
+ return get_message_state(ctx, s, t, sev, id);
}
if (type_is(type, ERROR)) {
}
/**
- * Debugging-message namespaces with the source APPLICATION or THIRD_PARTY
- * require special handling, since the IDs in them are controlled by clients,
- * not the OpenGL implementation.
+ * Set the state of all message IDs found in the given intersection
+ * of 'source', 'type', and 'severity'. Note that all three of these
+ * parameters are array indices, not the corresponding GL enums.
*
- * When controlling entire categories of messages without specifying IDs,
- * the default state for IDs that haven't been seen yet have to be adjusted.
+ * This requires both setting the state of all previously seen message
+ * IDs in the hash table, and setting the default state for all
+ * applicable combinations of source/type/severity, so that all the
+ * yet-unknown message IDs that may be used in the future will be
+ * impacted as if they were already known.
*/
static void
-control_app_messages(struct gl_context *ctx, GLenum esource, GLenum etype,
- GLenum eseverity, GLsizei count, const GLuint *ids,
- GLboolean enabled)
+control_app_messages_by_group(struct gl_context *ctx, int source, int type,
+ int severity, GLboolean enabled)
{
- int source, type, severity, s, t, sev, smax, tmax, sevmax;
-
- assert(!count && "glDebugMessageControlARB():"
- " controlling for client-provided IDs is not implemented");
- if (count)
- return;
-
- source = enum_to_index(esource);
- type = enum_to_index(etype);
- severity = enum_to_index(eseverity);
+ struct gl_client_debug *ClientIDs = &ctx->Debug.ClientIDs;
+ int s, t, sev, smax, tmax, sevmax;
if (source == SOURCE_ANY) {
source = 0;
for (sev = severity; sev < sevmax; sev++)
for (s = source; s < smax; s++)
- for (t = type; t < tmax; t++)
- ctx->Debug.ClientIDs.Defaults[sev][s][t] = enabled;
+ for (t = type; t < tmax; t++) {
+ struct simple_node *node;
+ struct gl_client_severity *entry;
+
+ /* change the default for IDs we've never seen before. */
+ ClientIDs->Defaults[sev][s][t] = enabled;
+
+ /* Now change the state of IDs we *have* seen... */
+ foreach(node, &ClientIDs->Namespaces[s][t].Severity[sev]) {
+ entry = (struct gl_client_severity *)node;
+ set_message_state(ctx, s, t, entry->ID, enabled);
+ }
+ }
+}
+
+/**
+ * Debugging-message namespaces with the source APPLICATION or THIRD_PARTY
+ * require special handling, since the IDs in them are controlled by clients,
+ * not the OpenGL implementation.
+ *
+ * 'count' is the length of the array 'ids'. If 'count' is nonzero, all
+ * the given IDs in the namespace defined by 'esource' and 'etype'
+ * will be affected.
+ *
+ * If 'count' is zero, this sets the state of all IDs that match
+ * the combination of 'esource', 'etype', and 'eseverity'.
+ */
+static void
+control_app_messages(struct gl_context *ctx, GLenum esource, GLenum etype,
+ GLenum eseverity, GLsizei count, const GLuint *ids,
+ GLboolean enabled)
+{
+ int source, type, severity;
+ GLsizei i;
+
+ source = enum_to_index(esource);
+ type = enum_to_index(etype);
+ severity = enum_to_index(eseverity);
+
+ if (count)
+ assert(severity == SEVERITY_ANY && type != TYPE_ANY
+ && source != SOURCE_ANY);
+
+ for (i = 0; i < count; i++)
+ set_message_state(ctx, source, type, ids[i], enabled);
+
+ if (count)
+ return;
+
+ control_app_messages_by_group(ctx, source, type, severity, enabled);
}
static void GLAPIENTRY
void
_mesa_init_errors(struct gl_context *ctx)
{
+ int s, t, sev;
+ struct gl_client_debug *ClientIDs = &ctx->Debug.ClientIDs;
+
ctx->Debug.Callback = NULL;
ctx->Debug.SyncOutput = GL_FALSE;
ctx->Debug.Log[0].length = 0;
memset(ctx->Debug.WinsysErrors, GL_TRUE, sizeof ctx->Debug.WinsysErrors);
memset(ctx->Debug.ShaderErrors, GL_TRUE, sizeof ctx->Debug.ShaderErrors);
memset(ctx->Debug.OtherErrors, GL_TRUE, sizeof ctx->Debug.OtherErrors);
- memset(ctx->Debug.ClientIDs.Defaults[SEVERITY_HIGH], GL_TRUE,
- sizeof ctx->Debug.ClientIDs.Defaults[SEVERITY_HIGH]);
- memset(ctx->Debug.ClientIDs.Defaults[SEVERITY_MEDIUM], GL_TRUE,
- sizeof ctx->Debug.ClientIDs.Defaults[SEVERITY_MEDIUM]);
- memset(ctx->Debug.ClientIDs.Defaults[SEVERITY_LOW], GL_FALSE,
- sizeof ctx->Debug.ClientIDs.Defaults[SEVERITY_LOW]);
+ memset(ClientIDs->Defaults[SEVERITY_HIGH], GL_TRUE,
+ sizeof ClientIDs->Defaults[SEVERITY_HIGH]);
+ memset(ClientIDs->Defaults[SEVERITY_MEDIUM], GL_TRUE,
+ sizeof ClientIDs->Defaults[SEVERITY_MEDIUM]);
+ memset(ClientIDs->Defaults[SEVERITY_LOW], GL_FALSE,
+ sizeof ClientIDs->Defaults[SEVERITY_LOW]);
+
+ /* Initialize state for filtering client-provided debug messages. */
+ for (s = 0; s < SOURCE_COUNT; s++)
+ for (t = 0; t < TYPE_COUNT; t++) {
+ ClientIDs->Namespaces[s][t].IDs = _mesa_NewHashTable();
+ assert(ClientIDs->Namespaces[s][t].IDs);
+
+ for (sev = 0; sev < SEVERITY_COUNT; sev++)
+ make_empty_list(&ClientIDs->Namespaces[s][t].Severity[sev]);
+ }
+}
+
+void
+_mesa_free_errors_data(struct gl_context *ctx)
+{
+ int s, t, sev;
+ struct gl_client_debug *ClientIDs = &ctx->Debug.ClientIDs;
+
+ /* Tear down state for filtering client-provided debug messages. */
+ for (s = 0; s < SOURCE_COUNT; s++)
+ for (t = 0; t < TYPE_COUNT; t++) {
+ _mesa_DeleteHashTable(ClientIDs->Namespaces[s][t].IDs);
+ for (sev = 0; sev < SEVERITY_COUNT; sev++) {
+ struct simple_node *node, *tmp;
+ struct gl_client_severity *entry;
+
+ foreach_s(node, tmp, &ClientIDs->Namespaces[s][t].Severity[sev]) {
+ entry = (struct gl_client_severity *)node;
+ FREE(entry);
+ }
+ }
+ }
}
/**********************************************************************/