END_CS;
}
-#if 0
-void r300_emit_draw_packet(struct r300_context* r300)
-{
- CS_LOCALS(r300);
-
- DBG(r300, DBG_DRAW, "r300: Preparing vertex buffer %p for render, "
- "vertex size %d\n", r300->vbo,
- r300->vertex_info->vinfo.size);
- /* Set the pointer to our vertex buffer. The emitted values are this:
- * PACKET3 [3D_LOAD_VBPNTR]
- * COUNT [1]
- * FORMAT [size | stride << 8]
- * OFFSET [offset into BO]
- * VBPNTR [relocated BO]
- */
- BEGIN_CS(7);
- OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR, 3);
- OUT_CS(1);
- OUT_CS(r300->vertex_info->vinfo.size |
- (r300->vertex_info->vinfo.size << 8));
- OUT_CS(r300->vbo_offset);
- OUT_CS_RELOC(r300->vbo, 0, RADEON_GEM_DOMAIN_GTT, 0, 0);
- END_CS;
-}
-#endif
-
void r300_emit_vertex_format_state(struct r300_context* r300)
{
int i;