glsl_compiler: Enable any extension that any Mesa driver enables
authorIan Romanick <ian.d.romanick@intel.com>
Wed, 11 Sep 2013 23:08:23 +0000 (18:08 -0500)
committerIan Romanick <ian.d.romanick@intel.com>
Mon, 7 Oct 2013 16:59:23 +0000 (09:59 -0700)
The only GLSL extension that is not enabled is AMD_vertex_shader_layer.
I think the standalone-compiler could enable this (as shading language
support is complete), but no driver enables it.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/glsl/standalone_scaffolding.cpp

index 6aa9382ab37c05c07acc6e5e0529ed3dbf038e00..7a1cf6877293fe5628d302870376f8c5356aa4c8 100644 (file)
@@ -90,22 +90,29 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
 
    ctx->Extensions.dummy_false = false;
    ctx->Extensions.dummy_true = true;
+   ctx->Extensions.ARB_conservative_depth = true;
    ctx->Extensions.ARB_draw_instanced = true;
    ctx->Extensions.ARB_ES2_compatibility = true;
-   ctx->Extensions.ARB_ES3_compatibility = false;
+   ctx->Extensions.ARB_ES3_compatibility = true;
+   ctx->Extensions.ARB_explicit_attrib_location = true;
    ctx->Extensions.ARB_fragment_coord_conventions = true;
    ctx->Extensions.ARB_gpu_shader5 = true;
    ctx->Extensions.ARB_shader_bit_encoding = true;
+   ctx->Extensions.ARB_shader_stencil_export = true;
+   ctx->Extensions.ARB_shader_texture_lod = true;
+   ctx->Extensions.ARB_shading_language_420pack = true;
    ctx->Extensions.ARB_shading_language_packing = true;
    ctx->Extensions.ARB_texture_cube_map_array = true;
    ctx->Extensions.ARB_texture_gather = true;
    ctx->Extensions.ARB_texture_multisample = true;
    ctx->Extensions.ARB_texture_query_levels = true;
    ctx->Extensions.ARB_texture_query_lod = true;
+   ctx->Extensions.ARB_uniform_buffer_object = true;
 
    ctx->Extensions.OES_EGL_image_external = true;
    ctx->Extensions.OES_standard_derivatives = true;
 
+   ctx->Extensions.EXT_shader_integer_mix = true;
    ctx->Extensions.EXT_texture3D = true;
    ctx->Extensions.EXT_texture_array = true;