}
}
+static uint32_t
+brw_get_surface_tiling_bits(uint32_t tiling)
+{
+ switch (tiling) {
+ case I915_TILING_X:
+ return BRW_SURFACE_TILED;
+ case I915_TILING_Y:
+ return BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y;
+ default:
+ return 0;
+ }
+}
+
static void
brw_update_texture_surface( struct gl_context *ctx, GLuint unit )
{
struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
const GLuint surf_index = SURF_INDEX_TEXTURE(unit);
- struct brw_surface_state *surf;
+ uint32_t *surf;
- surf = brw_state_batch(brw, sizeof(*surf), 32,
- &brw->wm.surf_offset[surf_index]);
- memset(surf, 0, sizeof(*surf));
+ surf = brw_state_batch(brw, 6 * 4, 32, &brw->wm.surf_offset[surf_index]);
- surf->ss0.mipmap_layout_mode = BRW_SURFACE_MIPMAPLAYOUT_BELOW;
- surf->ss0.surface_type = translate_tex_target(tObj->Target);
- surf->ss0.surface_format = translate_tex_format(firstImage->TexFormat,
- firstImage->InternalFormat,
- sampler->DepthMode,
- sampler->sRGBDecode);
+ surf[0] = (translate_tex_target(tObj->Target) << BRW_SURFACE_TYPE_SHIFT |
+ BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
+ BRW_SURFACE_CUBEFACE_ENABLES |
+ (translate_tex_format(firstImage->TexFormat,
+ firstImage->InternalFormat,
+ sampler->DepthMode,
+ sampler->sRGBDecode) <<
+ BRW_SURFACE_FORMAT_SHIFT));
- /* This is ok for all textures with channel width 8bit or less:
- */
-/* surf->ss0.data_return_format = BRW_SURFACERETURNFORMAT_S1; */
- surf->ss1.base_addr = intelObj->mt->region->buffer->offset; /* reloc */
+ surf[1] = intelObj->mt->region->buffer->offset; /* reloc */
- surf->ss2.mip_count = intelObj->_MaxLevel - tObj->BaseLevel;
- surf->ss2.width = firstImage->Width - 1;
- surf->ss2.height = firstImage->Height - 1;
- brw_set_surface_tiling(surf, intelObj->mt->region->tiling);
- surf->ss3.pitch = (intelObj->mt->region->pitch * intelObj->mt->cpp) - 1;
- surf->ss3.depth = firstImage->Depth - 1;
+ surf[2] = ((intelObj->_MaxLevel - tObj->BaseLevel) << BRW_SURFACE_LOD_SHIFT |
+ (firstImage->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
+ (firstImage->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
- surf->ss4.min_lod = 0;
-
- if (tObj->Target == GL_TEXTURE_CUBE_MAP) {
- surf->ss0.cube_pos_x = 1;
- surf->ss0.cube_pos_y = 1;
- surf->ss0.cube_pos_z = 1;
- surf->ss0.cube_neg_x = 1;
- surf->ss0.cube_neg_y = 1;
- surf->ss0.cube_neg_z = 1;
- }
+ surf[3] = (brw_get_surface_tiling_bits(intelObj->mt->region->tiling) |
+ (firstImage->Depth - 1) << BRW_SURFACE_DEPTH_SHIFT |
+ ((intelObj->mt->region->pitch * intelObj->mt->cpp) - 1) <<
+ BRW_SURFACE_PITCH_SHIFT);
+
+ surf[4] = 0;
+ surf[5] = 0;
/* Emit relocation to surface contents */
drm_intel_bo_emit_reloc(brw->intel.batch.bo,
- brw->wm.surf_offset[surf_index] +
- offsetof(struct brw_surface_state, ss1),
+ brw->wm.surf_offset[surf_index] + 4,
intelObj->mt->region->buffer, 0,
I915_GEM_DOMAIN_SAMPLER, 0);
}