This fixes random SteamVR corruption, see
https://github.com/ValveSoftware/SteamVR-for-Linux/issues/181
Fixes: 4d30f2c6f42 ("radv/winsys: remove the max IBs per submit limit for the fallback path")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
struct radeon_winsys_fence *base_fence = fence ? fence->fence : NULL;
struct radeon_winsys_ctx *ctx = queue->hw_ctx;
int ret;
- uint32_t max_cs_submission = queue->device->trace_bo ? 1 : UINT32_MAX;
+ uint32_t max_cs_submission = queue->device->trace_bo ? 1 : RADV_MAX_IBS_PER_SUBMIT;
uint32_t scratch_size = 0;
uint32_t compute_scratch_size = 0;
uint32_t esgs_ring_size = 0, gsvs_ring_size = 0;
#ifndef RADV_AMDGPU_WINSYS_PUBLIC_H
#define RADV_AMDGPU_WINSYS_PUBLIC_H
+/* The number of IBs per submit isn't infinite, it depends on the ring type
+ * (ie. some initial setup needed for a submit) and the number of IBs (4 DW).
+ * This limit is arbitrary but should be safe for now. Ideally, we should get
+ * this limit from the KMD.
+*/
+#define RADV_MAX_IBS_PER_SUBMIT 192
+
struct radeon_winsys *radv_amdgpu_winsys_create(int fd, uint64_t debug_flags,
uint64_t perftest_flags);