Fix evalpoints bug (samples/nurb)
authorKeith Whitwell <keith@tungstengraphics.com>
Wed, 27 Dec 2000 22:30:29 +0000 (22:30 +0000)
committerKeith Whitwell <keith@tungstengraphics.com>
Wed, 27 Dec 2000 22:30:29 +0000 (22:30 +0000)
src/mesa/tnl/t_context.h
src/mesa/tnl/t_imm_eval.c

index 1a4ebb2170f5eb8aca28022fcd1fbe3108f631cf..62d260681ccea21b072fff7d1d0c0185ca61e6fd 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: t_context.h,v 1.7 2000/12/26 05:09:32 keithw Exp $ */
+/* $Id: t_context.h,v 1.8 2000/12/27 22:30:29 keithw Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -354,6 +354,7 @@ struct tnl_eval_store {
    GLuint EvalMap2Flags;
    GLuint EvalNewState;
 
+   GLfloat Coord[IMM_SIZE][4];   
    GLfloat Obj[IMM_SIZE][4];     
    GLfloat TexCoord[IMM_SIZE][4];  
    GLfloat Normal[IMM_SIZE][3];
index ed8af649aadef23e71fae100e03c6b6bd2ad0dcd..419f449f0336d6c42dd39aa8e4a685d8e1c93267 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: t_imm_eval.c,v 1.1 2000/12/26 05:09:32 keithw Exp $ */
+/* $Id: t_imm_eval.c,v 1.2 2000/12/27 22:30:29 keithw Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -190,7 +190,7 @@ static void eval2_obj_norm( GLvector4f *obj_ptr,
         ASSIGN_4V(obj[i], 0,0,0,1);
         _math_de_casteljau_surf(map->Points, obj[i], du, dv, u, v, dimension,
                                 map->Uorder, map->Vorder);
-       
+
         CROSS3(normal[i], du, dv);
         NORMALIZE_3FV(normal[i]);
       }
@@ -426,27 +426,27 @@ void _tnl_eval_vb( GLcontext *ctx,
       req |= tnl->pipeline.inputs & tnl->eval.EvalMap2Flags;
 
    
-   /* Translate points into coords.  Use store->Obj to hold the
+   /* Translate points into coords.  Use store->Coord to hold the
     * new data.  
     */
    if (any_eval1 && (orflag & VERT_EVAL_P1))
    {
-      eval_points1( store->Obj, coord, flags,
+      eval_points1( store->Coord, coord, flags,
                    ctx->Eval.MapGrid1du,
                    ctx->Eval.MapGrid1u1);
 
-      coord = store->Obj;
+      coord = store->Coord;
    }
 
    if (any_eval2 && (orflag & VERT_EVAL_P2))
    {
-      eval_points2( store->Obj, coord, flags,
+      eval_points2( store->Coord, coord, flags,
                    ctx->Eval.MapGrid2du,
                    ctx->Eval.MapGrid2u1,
                    ctx->Eval.MapGrid2dv,
                    ctx->Eval.MapGrid2v1 );
 
-      coord = store->Obj;
+      coord = store->Coord;
    }