We have a CPU-side implementation of conditional rendering; it really
should be done on the GPU. It's not necessarily that hard, but nobody
has gotten to fixing it yet.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
assert(unused_tfb_object == NULL);
+ if (ctx->Query.CondRenderQuery) {
+ perf_debug("Conditional rendering is implemented in software and may "
+ "stall. This should be fixed in the driver.\n");
+ }
+
if (!_mesa_check_conditional_render(ctx))
return;