braodcom/vc5: Set up clear color for higher-bpp formats.
authorEric Anholt <eric@anholt.net>
Thu, 5 Oct 2017 22:50:59 +0000 (15:50 -0700)
committerEric Anholt <eric@anholt.net>
Tue, 10 Oct 2017 18:42:06 +0000 (11:42 -0700)
Fixes arb_color_buffer_float-clear

src/broadcom/cle/v3d_packet_v33.xml
src/gallium/drivers/vc5/vc5_rcl.c

index 2487daea50309ffc2c23889de143c80ff55d7bfe..8f7966439c18a46a3afacf757987b724ce3c6742 100644 (file)
     <field name="sub-id" size="4" start="0" type="uint" default="4"/>
   </packet>
 
+  <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part2)" cl="R">
+    <!-- Express this as a 56-bit field? -->
+    <field name="Clear Color mid-high 24 bits" size="24" start="40" type="uint"/>
+    <field name="Clear Color mid-low 32 bits" size="32" start="8" type="uint"/>
+
+    <field name="Render Target number" size="4" start="4" type="uint"/>
+    <field name="sub-id" size="4" start="0" type="uint" default="5"/>
+  </packet>
+
+  <packet code="121" name="Tile Rendering Mode Configuration (Clear Colors Part3)" cl="R">
+    <field name="pad" size="11" start="53" type="uint"/>
+    <field name="UIF padded height in UIF blocks" size="13" start="40" type="uint"/>
+    <!-- image height is for Y flipping -->
+    <field name="Raster Row Stride or Image Height in Pixels" size="16" start="24" type="uint"/>
+    <field name="Clear Color high 16 bits" size="16" start="8" type="uint"/>
+
+    <field name="Render Target number" size="4" start="4" type="uint"/>
+    <field name="sub-id" size="4" start="0" type="uint" default="6"/>
+  </packet>
+
   <packet code="124" name="Tile Coordinates">
     <field name="tile row number" size="12" start="12" type="uint"/>
     <field name="tile column number" size="12" start="0" type="uint"/>
index 83b383acd1a82c990341838253f4a123019bc277..0706da613cb0992a536d22450a58f93d59288dde 100644 (file)
@@ -130,11 +130,11 @@ vc5_emit_rcl(struct vc5_job *job)
         }
 
         for (int i = 0; i < nr_cbufs; i++) {
-                cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_RENDER_TARGET_CONFIG, rt) {
-                        struct pipe_surface *psurf = job->cbufs[i];
-                        if (!psurf)
-                                continue;
+                struct pipe_surface *psurf = job->cbufs[i];
+                if (!psurf)
+                        continue;
 
+                cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_RENDER_TARGET_CONFIG, rt) {
                         struct vc5_surface *surf = vc5_surface(psurf);
                         struct vc5_resource *rsc = vc5_resource(psurf->texture);
                         rt.address = cl_address(rsc->bo, surf->offset);
@@ -154,6 +154,27 @@ vc5_emit_rcl(struct vc5_job *job)
                         clear.clear_color_next_24_bits = job->clear_color[i][1] & 0xffffff;
                         clear.render_target_number = i;
                 };
+
+                if (util_format_get_blocksize(psurf->format) > 7) {
+                        cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_CLEAR_COLORS_PART2,
+                                clear) {
+                                clear.clear_color_mid_low_32_bits =
+                                        ((job->clear_color[i][1] >> 24) |
+                                         (job->clear_color[i][2] << 8));
+                                clear.clear_color_mid_high_24_bits =
+                                        ((job->clear_color[i][2] >> 24) |
+                                         ((job->clear_color[i][3] & 0xffff) << 8));
+                                clear.render_target_number = i;
+                        };
+                }
+
+                if (util_format_get_blocksize(psurf->format) > 14) {
+                        cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_CLEAR_COLORS_PART3,
+                                clear) {
+                                clear.clear_color_high_16_bits = job->clear_color[i][3] >> 16;
+                                clear.render_target_number = i;
+                        };
+                }
         }
 
         /* TODO: Don't bother emitting if we don't load/clear Z/S. */