As far as we know, Utgard-style tiling only works for color render
targets, not depth/stencil, so ensure we don't try to tile it (rather
than compress or plain old linear) and drive ourselves into a corner.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
bool should_tile = is_streaming && is_texture && is_2d;
+ /* Depth/stencil can't be tiled, only linear or AFBC */
+ should_tile &= !(template->bind & PIPE_BIND_DEPTH_STENCIL);
+
/* Set the layout appropriately */
bo->layout = should_tile ? PAN_TILED : PAN_LINEAR;