{
struct pipe_resource *prsc = &rsc->base;
struct fd_screen *screen = fd_screen(prsc->screen);
- enum util_format_layout layout = util_format_description(format)->layout;
uint32_t pitchalign = screen->gmem_alignw;
uint32_t level, size = 0;
uint32_t width = prsc->width0;
uint32_t height = prsc->height0;
uint32_t depth = prsc->depth0;
- /* in layer_first layout, the level (slice) contains just one
- * layer (since in fact the layer contains the slices)
- */
- uint32_t layers_in_level = rsc->layer_first ? 1 : prsc->array_size;
for (level = 0; level <= prsc->last_level; level++) {
struct fd_resource_slice *slice = fd_resource_slice(rsc, level);
uint32_t blocks;
- if (layout == UTIL_FORMAT_LAYOUT_ASTC)
- slice->pitch = width =
- util_align_npot(width, pitchalign * util_format_get_blockwidth(format));
- else
- slice->pitch = width = align(width, pitchalign);
+ slice->pitch = width = align(width, pitchalign);
slice->offset = size;
blocks = util_format_get_nblocks(format, width, height);
/* 1d array and 2d array textures must all have the same layer size
level == 1 ||
(level > 1 && rsc->slices[level - 1].size0 > 0xf000)))
slice->size0 = align(blocks * rsc->cpp, alignment);
- else if (level == 0 || rsc->layer_first || alignment == 1)
+ else if (level == 0 || alignment == 1)
slice->size0 = align(blocks * rsc->cpp, alignment);
else
slice->size0 = rsc->slices[level - 1].size0;
- size += slice->size0 * depth * layers_in_level;
+ size += slice->size0 * depth * prsc->array_size;
width = u_minify(width, 1);
height = u_minify(height, 1);