* possibly a few wildcard array dereferences.
*/
-struct split_var_copies_state {
- nir_shader *shader;
- void *dead_ctx;
- bool progress;
-};
-
-/* Recursively constructs deref chains to split a copy instruction into
- * multiple (if needed) copy instructions with full-length deref chains.
- * External callers of this function should pass the tail and head of the
- * deref chains found as the source and destination of the copy instruction
- * into this function.
- *
- * \param old_copy The copy instruction we are splitting
- * \param dest_head The head of the destination deref chain we are building
- * \param src_head The head of the source deref chain we are building
- * \param dest_tail The tail of the destination deref chain we are building
- * \param src_tail The tail of the source deref chain we are building
- * \param state The current split_var_copies_state object
- */
-static void
-split_var_copy_instr(nir_intrinsic_instr *old_copy,
- nir_deref_var *dest_head, nir_deref_var *src_head,
- nir_deref *dest_tail, nir_deref *src_tail,
- struct split_var_copies_state *state)
-{
- assert(src_tail->type == dest_tail->type);
-
- /* Make sure these really are the tails of the deref chains */
- assert(dest_tail->child == NULL);
- assert(src_tail->child == NULL);
-
- switch (glsl_get_base_type(src_tail->type)) {
- case GLSL_TYPE_ARRAY: {
- /* Make a wildcard dereference */
- nir_deref_array *deref = nir_deref_array_create(state->dead_ctx);
- deref->deref.type = glsl_get_array_element(src_tail->type);
- deref->deref_array_type = nir_deref_array_type_wildcard;
-
- /* Set the tail of both as the newly created wildcard deref. It is
- * safe to use the same wildcard in both places because a) we will be
- * copying it before we put it in an actual instruction and b)
- * everything that will potentially add another link in the deref
- * chain will also add the same thing to both chains.
- */
- src_tail->child = &deref->deref;
- dest_tail->child = &deref->deref;
-
- split_var_copy_instr(old_copy, dest_head, src_head,
- dest_tail->child, src_tail->child, state);
-
- /* Set it back to the way we found it */
- src_tail->child = NULL;
- dest_tail->child = NULL;
- break;
- }
-
- case GLSL_TYPE_STRUCT:
- /* This is the only part that actually does any interesting
- * splitting. For array types, we just use wildcards and resolve
- * them later. For structure types, we need to emit one copy
- * instruction for every structure element. Because we may have
- * structs inside structs, we just recurse and let the next level
- * take care of any additional structures.
- */
- for (unsigned i = 0; i < glsl_get_length(src_tail->type); i++) {
- nir_deref_struct *deref = nir_deref_struct_create(state->dead_ctx, i);
- deref->deref.type = glsl_get_struct_field(src_tail->type, i);
-
- /* Set the tail of both as the newly created structure deref. It
- * is safe to use the same wildcard in both places because a) we
- * will be copying it before we put it in an actual instruction
- * and b) everything that will potentially add another link in the
- * deref chain will also add the same thing to both chains.
- */
- src_tail->child = &deref->deref;
- dest_tail->child = &deref->deref;
-
- split_var_copy_instr(old_copy, dest_head, src_head,
- dest_tail->child, src_tail->child, state);
- }
- /* Set it back to the way we found it */
- src_tail->child = NULL;
- dest_tail->child = NULL;
- break;
-
- case GLSL_TYPE_UINT:
- case GLSL_TYPE_UINT16:
- case GLSL_TYPE_UINT64:
- case GLSL_TYPE_INT:
- case GLSL_TYPE_INT16:
- case GLSL_TYPE_INT64:
- case GLSL_TYPE_FLOAT:
- case GLSL_TYPE_FLOAT16:
- case GLSL_TYPE_DOUBLE:
- case GLSL_TYPE_BOOL:
- if (glsl_type_is_matrix(src_tail->type)) {
- nir_deref_array *deref = nir_deref_array_create(state->dead_ctx);
- deref->deref.type = glsl_get_column_type(src_tail->type);
- deref->deref_array_type = nir_deref_array_type_wildcard;
-
- /* Set the tail of both as the newly created wildcard deref. It
- * is safe to use the same wildcard in both places because a) we
- * will be copying it before we put it in an actual instruction
- * and b) everything that will potentially add another link in the
- * deref chain will also add the same thing to both chains.
- */
- src_tail->child = &deref->deref;
- dest_tail->child = &deref->deref;
-
- split_var_copy_instr(old_copy, dest_head, src_head,
- dest_tail->child, src_tail->child, state);
-
- /* Set it back to the way we found it */
- src_tail->child = NULL;
- dest_tail->child = NULL;
- } else {
- /* At this point, we have fully built our deref chains and can
- * actually add the new copy instruction.
- */
- nir_intrinsic_instr *new_copy =
- nir_intrinsic_instr_create(state->shader, nir_intrinsic_copy_var);
-
- /* We need to make copies because a) this deref chain actually
- * belongs to the copy instruction and b) the deref chains may
- * have some of the same links due to the way we constructed them
- */
- new_copy->variables[0] = nir_deref_var_clone(dest_head, new_copy);
- new_copy->variables[1] = nir_deref_var_clone(src_head, new_copy);
-
- /* Emit the copy instruction after the old instruction. We'll
- * remove the old one later.
- */
- nir_instr_insert_after(&old_copy->instr, &new_copy->instr);
- state->progress = true;
- }
- break;
-
- case GLSL_TYPE_SAMPLER:
- case GLSL_TYPE_IMAGE:
- case GLSL_TYPE_ATOMIC_UINT:
- case GLSL_TYPE_INTERFACE:
- default:
- unreachable("Cannot copy these types");
- }
-}
-
-static bool
-split_var_copies_block(nir_block *block, struct split_var_copies_state *state)
-{
- nir_foreach_instr_safe(instr, block) {
- if (instr->type != nir_instr_type_intrinsic)
- continue;
-
- nir_intrinsic_instr *intrinsic = nir_instr_as_intrinsic(instr);
- if (intrinsic->intrinsic != nir_intrinsic_copy_var)
- continue;
-
- nir_deref_var *dest_head = intrinsic->variables[0];
- nir_deref_var *src_head = intrinsic->variables[1];
- nir_deref *dest_tail = nir_deref_tail(&dest_head->deref);
- nir_deref *src_tail = nir_deref_tail(&src_head->deref);
-
- switch (glsl_get_base_type(src_tail->type)) {
- case GLSL_TYPE_ARRAY:
- case GLSL_TYPE_STRUCT:
- split_var_copy_instr(intrinsic, dest_head, src_head,
- dest_tail, src_tail, state);
- nir_instr_remove(&intrinsic->instr);
- ralloc_steal(state->dead_ctx, instr);
- break;
- case GLSL_TYPE_FLOAT:
- case GLSL_TYPE_FLOAT16:
- case GLSL_TYPE_DOUBLE:
- if (glsl_type_is_matrix(src_tail->type)) {
- split_var_copy_instr(intrinsic, dest_head, src_head,
- dest_tail, src_tail, state);
- nir_instr_remove(&intrinsic->instr);
- ralloc_steal(state->dead_ctx, instr);
- }
- break;
- case GLSL_TYPE_INT:
- case GLSL_TYPE_UINT:
- case GLSL_TYPE_INT16:
- case GLSL_TYPE_UINT16:
- case GLSL_TYPE_INT64:
- case GLSL_TYPE_UINT64:
- case GLSL_TYPE_BOOL:
- assert(!glsl_type_is_matrix(src_tail->type));
- break;
- default:
- unreachable("Invalid type");
- break;
- }
- }
-
- return true;
-}
-
static void
split_deref_copy_instr(nir_builder *b,
nir_deref_instr *dst, nir_deref_instr *src)
static bool
split_var_copies_impl(nir_function_impl *impl)
{
- struct split_var_copies_state state;
-
- state.shader = impl->function->shader;
- state.dead_ctx = ralloc_context(NULL);
- state.progress = false;
+ bool progress = false;
nir_builder b;
nir_builder_init(&b, impl);
nir_foreach_block(block, impl) {
- split_var_copies_block(block, &state);
-
nir_foreach_instr_safe(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_instr_as_deref(copy->src[1].ssa->parent_instr);
split_deref_copy_instr(&b, dst, src);
- state.progress = true;
+ progress = true;
}
}
- ralloc_free(state.dead_ctx);
-
- if (state.progress) {
+ if (progress) {
nir_metadata_preserve(impl, nir_metadata_block_index |
nir_metadata_dominance);
}
- return state.progress;
+ return progress;
}
bool
{
bool progress = false;
+ nir_assert_unlowered_derefs(shader, nir_lower_load_store_derefs);
+
nir_foreach_function(function, shader) {
if (function->impl)
progress = split_var_copies_impl(function->impl) || progress;