ARB sync / swrast: Use GL_ARB_sync_functions instead of GL_ARB_sync. Oops.
authorIan Romanick <ian.d.romanick@intel.com>
Tue, 1 Sep 2009 19:15:51 +0000 (12:15 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Thu, 3 Sep 2009 18:22:47 +0000 (11:22 -0700)
src/mesa/drivers/dri/swrast/swrast.c

index 69b92e9e449743233a829bef7681afff8aab3012..a858af30c1153ae1e1132526fdd980c560130b18 100644 (file)
@@ -98,7 +98,7 @@ const struct dri_extension card_extensions[] =
     { "GL_ARB_shader_objects",         GL_ARB_shader_objects_functions },
     { "GL_ARB_vertex_array_object",    GL_ARB_vertex_array_object_functions },
     { "GL_ARB_vertex_program",         GL_ARB_vertex_program_functions },
-    { "GL_ARB_sync",                   GL_ARB_sync },
+    { "GL_ARB_sync",                   GL_ARB_sync_functions },
     { "GL_APPLE_vertex_array_object",  GL_APPLE_vertex_array_object_functions },
     { "GL_ATI_fragment_shader",                GL_ATI_fragment_shader_functions },
     { "GL_ATI_separate_stencil",       GL_ATI_separate_stencil_functions },