nir_variable *newv = exec_node_data(nir_variable, new_node, node);
nir_variable *temp = exec_node_data(nir_variable, old_node, node);
+ /* No need to copy the contents of a non-fb_fetch_output output variable
+ * to the temporary allocated for it, since its initial value is
+ * undefined.
+ */
+ if (temp->data.mode == nir_var_shader_out &&
+ !temp->data.fb_fetch_output)
+ continue;
+
+ /* Can't copy the contents of the temporary back to a read-only
+ * interface variable. The value of the temporary won't have been
+ * modified by the shader anyway.
+ */
+ if (newv->data.read_only)
+ continue;
+
nir_intrinsic_instr *copy =
nir_intrinsic_instr_create(shader, nir_intrinsic_copy_var);
copy->variables[0] = nir_deref_var_create(copy, newv);
}
}
} else if (impl->function == state->entrypoint) {
+ nir_cursor cursor = nir_before_block(nir_start_block(impl));
+ emit_copies(cursor, state->shader, &state->old_outputs,
+ &state->shader->outputs);
+
/* For all other shader types, we need to do the copies right before
* the jumps to the end block.
*/
const char *mode = (temp->data.mode == nir_var_shader_in) ? "in" : "out";
temp->name = ralloc_asprintf(var, "%s@%s-temp", mode, nvar->name);
temp->data.mode = nir_var_global;
+ temp->data.read_only = false;
+ temp->data.fb_fetch_output = false;
temp->constant_initializer = NULL;
return nvar;