overrides, and Saturation and Mapreduce/Iteration Modes.
* **3D/Advanced/Supercomputing**: all SV Branch instructions;
crweird and vector-assist instructions (`set-before-first` etc);
+ Swizzle Move instructions;
Matrix, DCT/FFT and Indexing
REMAP capability; Fail-First and Predicate-Result Modes.
All aspects of SVP64 must be entirely implemented, in full, in Hardware.
How that is achieved is entirely at the discretion of the implementor:
there are no hard requirements of any kind on the level of performance,
-just as there are none in the Vulkan(TM) Specification. Throughout the SV
+just as there are none in the Vulkan(TM) Specification.
+
+Throughout the SV
Specification however there are hints to Micro-Architects: byte-level
write-enable lines on Register Files is strongly recommended, for
-example.
+example, in order to avoid unnecessary Read-Modify-Write cycles and
+additional Register Hazard Dependencies on fine-grained (8/16/32-bit)
+operations. Just as with SRAMs multiple write-enable lines may be
+raised to update higher-width elements.