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disable GL_TEXTURE_1D at end of frame to fix failed assertion
author
Brian Paul
<brian.paul@tungstengraphics.com>
Tue, 29 Apr 2008 21:02:46 +0000
(15:02 -0600)
committer
Brian Paul
<brian.paul@tungstengraphics.com>
Wed, 30 Apr 2008 00:37:41 +0000
(18:37 -0600)
progs/demos/shadowtex.c
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diff --git
a/progs/demos/shadowtex.c
b/progs/demos/shadowtex.c
index c2d40bda74ea601d8e917737d4db40c2105048bb..b6bdbe467c569aa313322715090b50a4c6df33f1 100644
(file)
--- a/
progs/demos/shadowtex.c
+++ b/
progs/demos/shadowtex.c
@@
-658,6
+658,7
@@
Display(void)
glDisable(GL_FRAGMENT_PROGRAM_ARB);
}
+ glDisable(GL_TEXTURE_1D);
glDisable(GL_TEXTURE_2D);
}