}
}
+static struct nv50_state_validate
+validate_list_cp[] = {
+ { nv50_compprog_validate, NV50_NEW_CP_PROGRAM },
+ { nv50_compute_validate_globals, NV50_NEW_CP_GLOBALS },
+};
+
static bool
-nv50_compute_state_validate(struct nv50_context *nv50)
+nv50_state_validate_cp(struct nv50_context *nv50, uint32_t mask)
{
- nv50_compprog_validate(nv50);
- if (nv50->dirty_cp & NV50_NEW_CP_GLOBALS)
- nv50_compute_validate_globals(nv50);
+ bool ret;
/* TODO: validate textures, samplers, surfaces */
+ ret = nv50_state_validate(nv50, mask, validate_list_cp,
+ ARRAY_SIZE(validate_list_cp), &nv50->dirty_cp,
+ nv50->bufctx_cp);
- nv50_bufctx_fence(nv50->bufctx_cp, false);
-
- nouveau_pushbuf_bufctx(nv50->base.pushbuf, nv50->bufctx_cp);
- if (unlikely(nouveau_pushbuf_validate(nv50->base.pushbuf)))
- return false;
if (unlikely(nv50->state.flushed))
nv50_bufctx_fence(nv50->bufctx_cp, true);
-
- return true;
+ return ret;
}
static void
struct nv50_program *cp = nv50->compprog;
bool ret;
- ret = !nv50_compute_state_validate(nv50);
+ ret = !nv50_state_validate_cp(nv50, ~0);
if (ret) {
NOUVEAU_ERR("Failed to launch grid !\n");
return;