/**
* Common code called by glFramebufferTexture1D/2D/3DEXT() and
* glFramebufferTextureLayerEXT().
- * Note: glFramebufferTextureLayerEXT() has no textarget parameter so we'll
- * get textarget=0 in that case.
+ *
+ * \param textarget is the textarget that was passed to the
+ * glFramebufferTexture...() function, or 0 if the corresponding function
+ * doesn't have a textarget parameter.
+ *
+ * \param layered is true if this function was called from
+ * glFramebufferTexture(), false otherwise.
*/
static void
framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
texObj = _mesa_lookup_texture(ctx, texture);
if (texObj != NULL) {
if (textarget == 0) {
- /* If textarget == 0 it means we're being called by
- * glFramebufferTextureLayer() and textarget is not used.
- * The only legal texture types for that function are 3D and
- * 1D/2D arrays textures.
- */
- err = (texObj->Target != GL_TEXTURE_3D) &&
- (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
- (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT) &&
- (texObj->Target != GL_TEXTURE_CUBE_MAP_ARRAY) &&
- (texObj->Target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
+ if (layered) {
+ /* We're being called by glFramebufferTexture() and textarget
+ * is not used.
+ */
+ switch (texObj->Target) {
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP_ARRAY:
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+ err = false;
+ break;
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_RECTANGLE:
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ /* These texture types are valid to pass to
+ * glFramebufferTexture(), but since they aren't layered, it
+ * is equivalent to calling glFramebufferTexture{1D,2D}().
+ */
+ err = false;
+ layered = false;
+ textarget = texObj->Target;
+ break;
+ default:
+ err = true;
+ break;
+ }
+ } else {
+ /* We're being called by glFramebufferTextureLayer() and
+ * textarget is not used. The only legal texture types for
+ * that function are 3D and 1D/2D arrays textures.
+ */
+ err = (texObj->Target != GL_TEXTURE_3D) &&
+ (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
+ (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT) &&
+ (texObj->Target != GL_TEXTURE_CUBE_MAP_ARRAY) &&
+ (texObj->Target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
+ }
}
else {
/* Make sure textarget is consistent with the texture's type */