move initialization code aroudn so glPointParameter isn't called before checking...
authorRoland Scheidegger <rscheidegger@gmx.ch>
Mon, 28 Aug 2006 21:19:34 +0000 (21:19 +0000)
committerRoland Scheidegger <rscheidegger@gmx.ch>
Mon, 28 Aug 2006 21:19:34 +0000 (21:19 +0000)
progs/demos/spriteblast.c

index d6e9a4de2fd1d38b02a0a3e48cfa26ac61822477..f0d3d0dfd41f4bfd8befd6adc9a576dc085ac20d 100644 (file)
@@ -537,6 +537,9 @@ main(int argc, char **argv)
   glutAddMenuEntry("Quit", 666);
   glutAttachMenu(GLUT_RIGHT_BUTTON);
 
+  makePointList();
+  makeSprite();
+
   glShadeModel(GL_FLAT);
   glEnable(GL_DEPTH_TEST);
   glEnable(GL_POINT_SMOOTH);
@@ -546,9 +549,6 @@ main(int argc, char **argv)
   glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, theQuad);
 #endif
 
-  makePointList();
-  makeSprite();
-
   glutMainLoop();
   return 0;             /* ANSI C requires main to return int. */
 }