properties->uniformTexelBufferOffsetSingleTexelAlignment = true;
break;
}
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES_KHR : {
- VkPhysicalDeviceFloatControlsPropertiesKHR *properties =
- (VkPhysicalDeviceFloatControlsPropertiesKHR *)ext;
+ case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES : {
+ VkPhysicalDeviceFloatControlsProperties *properties =
+ (VkPhysicalDeviceFloatControlsProperties *)ext;
/* On AMD hardware, denormals and rounding modes for
* fp16/fp64 are controlled by the same config
* register.
*/
- properties->denormBehaviorIndependence = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY_KHR;
- properties->roundingModeIndependence = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY_KHR;
+ properties->denormBehaviorIndependence = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY;
+ properties->roundingModeIndependence = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY;
/* Do not allow both preserving and flushing denorms
* because different shaders in the same pipeline can