-/* This begin is hooked into ... Updating of
- * ctx->Driver.CurrentSavePrimitive is already taken care of.
+/**
+ * Called via ctx->Driver.NotifySaveBegin() when a glBegin is getting
+ * compiled into a display list.
+ * Updating of ctx->Driver.CurrentSavePrimitive is already taken care of.
*/
GLboolean
vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode)
else {
_mesa_install_save_vtxfmt(ctx, &save->vtxfmt);
}
+
+ /* We need to call SaveFlushVertices() if there's state change */
ctx->Driver.SaveNeedFlush = 1;
+
+ /* GL_TRUE means we've handled this glBegin here; don't compile a BEGIN
+ * opcode into the display list.
+ */
return GL_TRUE;
}