It is not the state tracker's responsibilty to inject sleeps and
pessimize performance in the hope of avoiding buffer synchronization
issues in buggy drivers.
Calling finish() here will just hide problems that need to be fixed
elsewhere.
{
struct st_context *st = ctx->st;
+ /* Don't call st_finish() here. It is not the state tracker's
+ * responsibilty to inject sleeps in the hope of avoiding buffer
+ * synchronization issues. Calling finish() here will just hide
+ * problems that need to be fixed elsewhere.
+ */
+ st_flush(st, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL);
+
if (is_front_buffer_dirty(st)) {
- st_finish(st);
display_front_buffer(st);
}
- else {
- st_flush(st, PIPE_FLUSH_RENDER_CACHE, NULL);
- }
}