glsl: Add function parameters to the parser symbol table.
authorKenneth Graunke <kenneth@whitecape.org>
Sat, 5 Mar 2016 05:19:49 +0000 (21:19 -0800)
committerKenneth Graunke <kenneth@whitecape.org>
Mon, 7 Mar 2016 22:09:55 +0000 (14:09 -0800)
In a shader such as:

    struct S { float f; }
    float identity(float S) { return S; }

we would think that "S" in "return S" referred to a structure, even
though it's shadowed by the "float S" parameter in the inner struct.

This led to the parser's grammar seeing TYPE_IDENTIFIER and getting
confused.

Fixes dEQP-GLES2.functional.shaders.scoping.valid.
function_parameter_hides_struct_type_{vertex,fragment}.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
src/compiler/glsl/glsl_parser.yy

index 78a4e5df7cf689cafa3ea2803d84f89322b8257e..5ed051a670559f87122ad201480ba537a395f2a8 100644 (file)
@@ -894,6 +894,7 @@ parameter_declarator:
       $$->type->set_location(@1);
       $$->type->specifier = $1;
       $$->identifier = $2;
+      state->symbols->add_variable(new(state) ir_variable(NULL, $2, ir_var_auto));
    }
    | type_specifier any_identifier array_specifier
    {
@@ -905,6 +906,7 @@ parameter_declarator:
       $$->type->specifier = $1;
       $$->identifier = $2;
       $$->array_specifier = $3;
+      state->symbols->add_variable(new(state) ir_variable(NULL, $2, ir_var_auto));
    }
    ;