In a shader such as:
struct S { float f; }
float identity(float S) { return S; }
we would think that "S" in "return S" referred to a structure, even
though it's shadowed by the "float S" parameter in the inner struct.
This led to the parser's grammar seeing TYPE_IDENTIFIER and getting
confused.
Fixes dEQP-GLES2.functional.shaders.scoping.valid.
function_parameter_hides_struct_type_{vertex,fragment}.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
$$->type->set_location(@1);
$$->type->specifier = $1;
$$->identifier = $2;
+ state->symbols->add_variable(new(state) ir_variable(NULL, $2, ir_var_auto));
}
| type_specifier any_identifier array_specifier
{
$$->type->specifier = $1;
$$->identifier = $2;
$$->array_specifier = $3;
+ state->symbols->add_variable(new(state) ir_variable(NULL, $2, ir_var_auto));
}
;