switch (name) {
case GL_RENDERER:
return (GLubyte *)fxMesa->rendererString;
-#if 1 /* hack to advertise vanilla extension names */
+#if 0 /* hack to advertise vanilla extension names */
case GL_EXTENSIONS:
{
static const GLubyte *ext = NULL;
if (ext != NULL) {
strcpy((char *)ext, (char *)x);
#if 0 /* put any additional extension names here */
- strcat((char *)ext, " GL_xxx");
+ strcat((char *)ext, " 3DFX_set_global_palette");
#endif
_mesa_free(x);
} else {
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
- /*_mesa_add_extension(ctx, GL_TRUE, "3DFX_set_global_palette", 0);*/
_mesa_enable_extension(ctx, "GL_EXT_point_parameters");
_mesa_enable_extension(ctx, "GL_EXT_paletted_texture");
_mesa_enable_extension(ctx, "GL_EXT_texture_lod_bias");