compiler/brw_fs.h \
compiler/brw_fs_live_variables.cpp \
compiler/brw_fs_live_variables.h \
- compiler/brw_fs_lower_d2x.cpp \
+ compiler/brw_fs_lower_conversions.cpp \
compiler/brw_fs_lower_pack.cpp \
compiler/brw_fs_nir.cpp \
compiler/brw_fs_reg_allocate.cpp \
OPT(dead_code_eliminate);
}
- if (OPT(lower_d2x)) {
+ if (OPT(lower_conversions)) {
OPT(opt_copy_propagation);
OPT(dead_code_eliminate);
OPT(lower_simd_width);
void lower_uniform_pull_constant_loads();
bool lower_load_payload();
bool lower_pack();
- bool lower_d2x();
+ bool lower_conversions();
bool lower_logical_sends();
bool lower_integer_multiplication();
bool lower_minmax();
--- /dev/null
+/*
+ * Copyright © 2015 Connor Abbott
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "brw_fs.h"
+#include "brw_cfg.h"
+#include "brw_fs_builder.h"
+
+using namespace brw;
+
+static bool
+supports_type_conversion(const fs_inst *inst) {
+ switch (inst->opcode) {
+ case BRW_OPCODE_MOV:
+ case SHADER_OPCODE_MOV_INDIRECT:
+ return true;
+ case BRW_OPCODE_SEL:
+ return inst->dst.type == get_exec_type(inst);
+ default:
+ /* FIXME: We assume the opcodes don't explicitly mentioned
+ * before just work fine with arbitrary conversions.
+ */
+ return true;
+ }
+}
+
+bool
+fs_visitor::lower_conversions()
+{
+ bool progress = false;
+
+ foreach_block_and_inst(block, fs_inst, inst, cfg) {
+ const fs_builder ibld(this, block, inst);
+ fs_reg dst = inst->dst;
+ bool saturate = inst->saturate;
+
+ if (supports_type_conversion(inst)) {
+ if (get_exec_type_size(inst) == 8 && type_sz(inst->dst.type) < 8) {
+ /* From the Broadwell PRM, 3D Media GPGPU, "Double Precision Float to
+ * Single Precision Float":
+ *
+ * The upper Dword of every Qword will be written with undefined
+ * value when converting DF to F.
+ *
+ * So we need to allocate a temporary that's two registers, and then do
+ * a strided MOV to get the lower DWord of every Qword that has the
+ * result.
+ */
+ fs_reg temp = ibld.vgrf(get_exec_type(inst));
+ fs_reg strided_temp = subscript(temp, dst.type, 0);
+
+ assert(inst->size_written == inst->dst.component_size(inst->exec_size));
+ inst->dst = strided_temp;
+ inst->saturate = false;
+ /* As it is an strided destination, we write n-times more being n the
+ * size ratio between source and destination types. Update
+ * size_written accordingly.
+ */
+ inst->size_written = inst->dst.component_size(inst->exec_size);
+ ibld.at(block, inst->next).MOV(dst, strided_temp)->saturate = saturate;
+
+ progress = true;
+ }
+ } else {
+ fs_reg temp0 = ibld.vgrf(get_exec_type(inst));
+
+ assert(inst->size_written == inst->dst.component_size(inst->exec_size));
+ inst->dst = temp0;
+ /* As it is an strided destination, we write n-times more being n the
+ * size ratio between source and destination types. Update
+ * size_written accordingly.
+ */
+ inst->size_written = inst->dst.component_size(inst->exec_size);
+ inst->saturate = false;
+ /* Now, do the conversion to original destination's type. In next iteration,
+ * we will lower it if it is a d2f conversion.
+ */
+ ibld.at(block, inst->next).MOV(dst, temp0)->saturate = saturate;
+
+ progress = true;
+ }
+ }
+
+ if (progress)
+ invalidate_live_intervals();
+
+ return progress;
+}
+++ /dev/null
-/*
- * Copyright © 2015 Connor Abbott
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
-#include "brw_fs.h"
-#include "brw_cfg.h"
-#include "brw_fs_builder.h"
-
-using namespace brw;
-
-static bool
-supports_type_conversion(const fs_inst *inst) {
- switch (inst->opcode) {
- case BRW_OPCODE_MOV:
- case SHADER_OPCODE_MOV_INDIRECT:
- return true;
- case BRW_OPCODE_SEL:
- return inst->dst.type == get_exec_type(inst);
- default:
- /* FIXME: We assume the opcodes don't explicitly mentioned
- * before just work fine with arbitrary conversions.
- */
- return true;
- }
-}
-
-bool
-fs_visitor::lower_d2x()
-{
- bool progress = false;
-
- foreach_block_and_inst(block, fs_inst, inst, cfg) {
- const fs_builder ibld(this, block, inst);
- fs_reg dst = inst->dst;
- bool saturate = inst->saturate;
-
- if (supports_type_conversion(inst)) {
- if (get_exec_type_size(inst) == 8 && type_sz(inst->dst.type) < 8) {
- /* From the Broadwell PRM, 3D Media GPGPU, "Double Precision Float to
- * Single Precision Float":
- *
- * The upper Dword of every Qword will be written with undefined
- * value when converting DF to F.
- *
- * So we need to allocate a temporary that's two registers, and then do
- * a strided MOV to get the lower DWord of every Qword that has the
- * result.
- */
- fs_reg temp = ibld.vgrf(get_exec_type(inst));
- fs_reg strided_temp = subscript(temp, dst.type, 0);
-
- assert(inst->size_written == inst->dst.component_size(inst->exec_size));
- inst->dst = strided_temp;
- inst->saturate = false;
- /* As it is an strided destination, we write n-times more being n the
- * size ratio between source and destination types. Update
- * size_written accordingly.
- */
- inst->size_written = inst->dst.component_size(inst->exec_size);
- ibld.at(block, inst->next).MOV(dst, strided_temp)->saturate = saturate;
-
- progress = true;
- }
- } else {
- fs_reg temp0 = ibld.vgrf(get_exec_type(inst));
-
- assert(inst->size_written == inst->dst.component_size(inst->exec_size));
- inst->dst = temp0;
- /* As it is an strided destination, we write n-times more being n the
- * size ratio between source and destination types. Update
- * size_written accordingly.
- */
- inst->size_written = inst->dst.component_size(inst->exec_size);
- inst->saturate = false;
- /* Now, do the conversion to original destination's type. In next iteration,
- * we will lower it if it is a d2f conversion.
- */
- ibld.at(block, inst->next).MOV(dst, temp0)->saturate = saturate;
-
- progress = true;
- }
- }
-
- if (progress)
- invalidate_live_intervals();
-
- return progress;
-}