Probably a misnomer, let's match what the blob seemingly does though? At
least in blit shaders?
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5782>
struct midgard_bundle out = {
.tag = ins->texture.op == TEXTURE_OP_BARRIER ?
- TAG_TEXTURE_4_BARRIER : is_vertex ?
+ TAG_TEXTURE_4_BARRIER :
+ (ins->texture.op == TEXTURE_OP_TEXEL_FETCH) || is_vertex ?
TAG_TEXTURE_4_VTX : TAG_TEXTURE_4,
.instruction_count = 1,
.instructions = { ins }