-/* $Id: glapioffsets.h,v 1.2 2000/01/16 07:26:35 joshv Exp $ */
+/* $Id: glapioffsets.h,v 1.3 2000/02/11 21:14:28 brianp Exp $ */
/*
* Mesa 3-D graphics library
#define _gloffset_BlendFuncSeparateINGR (_EXTBASE + 107)
/* GL_MESA_window_pos */
-#define _gloffset_WindowPos4fMESA (_EXTBASE + 108)
+#define _gloffset_WindowPos2dMESA (_EXTBASE + 108)
+#define _gloffset_WindowPos2dvMESA (_EXTBASE + 109)
+#define _gloffset_WindowPos2fMESA (_EXTBASE + 110)
+#define _gloffset_WindowPos2fvMESA (_EXTBASE + 111)
+#define _gloffset_WindowPos2iMESA (_EXTBASE + 112)
+#define _gloffset_WindowPos2ivMESA (_EXTBASE + 113)
+#define _gloffset_WindowPos2sMESA (_EXTBASE + 114)
+#define _gloffset_WindowPos2svMESA (_EXTBASE + 115)
+#define _gloffset_WindowPos3dMESA (_EXTBASE + 116)
+#define _gloffset_WindowPos3dvMESA (_EXTBASE + 117)
+#define _gloffset_WindowPos3fMESA (_EXTBASE + 118)
+#define _gloffset_WindowPos3fvMESA (_EXTBASE + 119)
+#define _gloffset_WindowPos3iMESA (_EXTBASE + 120)
+#define _gloffset_WindowPos3ivMESA (_EXTBASE + 121)
+#define _gloffset_WindowPos3sMESA (_EXTBASE + 122)
+#define _gloffset_WindowPos3svMESA (_EXTBASE + 123)
+#define _gloffset_WindowPos4dMESA (_EXTBASE + 124)
+#define _gloffset_WindowPos4dvMESA (_EXTBASE + 125)
+#define _gloffset_WindowPos4fMESA (_EXTBASE + 126)
+#define _gloffset_WindowPos4fvMESA (_EXTBASE + 127)
+#define _gloffset_WindowPos4iMESA (_EXTBASE + 128)
+#define _gloffset_WindowPos4ivMESA (_EXTBASE + 129)
+#define _gloffset_WindowPos4sMESA (_EXTBASE + 130)
+#define _gloffset_WindowPos4svMESA (_EXTBASE + 131)
/* GL_MESA_resize_buffers */
-#define _gloffset_ResizeBuffersMESA (_EXTBASE + 109)
+#define _gloffset_ResizeBuffersMESA (_EXTBASE + 132)
/* GL_ARB_transpose_matrix */
-#define _gloffset_LoadTransposeMatrixdARB (_EXTBASE + 110)
-#define _gloffset_LoadTransposeMatrixfARB (_EXTBASE + 111)
-#define _gloffset_MultTransposeMatrixdARB (_EXTBASE + 112)
-#define _gloffset_MultTransposeMatrixfARB (_EXTBASE + 113)
+#define _gloffset_LoadTransposeMatrixdARB (_EXTBASE + 133)
+#define _gloffset_LoadTransposeMatrixfARB (_EXTBASE + 134)
+#define _gloffset_MultTransposeMatrixdARB (_EXTBASE + 135)
+#define _gloffset_MultTransposeMatrixfARB (_EXTBASE + 136)
-/* $Id: glapitable.h,v 1.8 2000/02/03 09:35:17 joukj Exp $ */
+/* $Id: glapitable.h,v 1.9 2000/02/11 21:14:28 brianp Exp $ */
/*
* Mesa 3-D graphics library
void (*BlendFuncSeparateINGR)(GLenum, GLenum, GLenum, GLenum);
/* GL_MESA_window_pos */
- void (*WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void (*WindowPos2dMESA)(GLdouble, GLdouble);
+ void (*WindowPos2dvMESA)(const GLdouble *);
+ void (*WindowPos2fMESA)(GLfloat, GLfloat);
+ void (*WindowPos2fvMESA)(const GLfloat *);
+ void (*WindowPos2iMESA)(GLint, GLint);
+ void (*WindowPos2ivMESA)(const GLint *);
+ void (*WindowPos2sMESA)(GLshort, GLshort);
+ void (*WindowPos2svMESA)(const GLshort *);
+ void (*WindowPos3dMESA)(GLdouble, GLdouble, GLdouble);
+ void (*WindowPos3dvMESA)(const GLdouble *);
+ void (*WindowPos3fMESA)(GLfloat, GLfloat, GLfloat);
+ void (*WindowPos3fvMESA)(const GLfloat *);
+ void (*WindowPos3iMESA)(GLint, GLint, GLint);
+ void (*WindowPos3ivMESA)(const GLint *);
+ void (*WindowPos3sMESA)(GLshort, GLshort, GLshort);
+ void (*WindowPos3svMESA)(const GLshort *);
+ void (*WindowPos4dMESA)(GLdouble, GLdouble, GLdouble, GLdouble);
+ void (*WindowPos4dvMESA)(const GLdouble *);
+ void (*WindowPos4fMESA)(GLfloat, GLfloat, GLfloat, GLfloat);
+ void (*WindowPos4fvMESA)(const GLfloat *);
+ void (*WindowPos4iMESA)(GLint, GLint, GLint, GLint);
+ void (*WindowPos4ivMESA)(const GLint *);
+ void (*WindowPos4sMESA)(GLshort, GLshort, GLshort, GLshort);
+ void (*WindowPos4svMESA)(const GLshort *);
/* GL_MESA_resize_buffers */
void (*ResizeBuffersMESA)(void);
-/* $Id: glapitemp.h,v 1.13 2000/02/01 01:19:07 brianp Exp $ */
+/* $Id: glapitemp.h,v 1.14 2000/02/11 21:14:28 brianp Exp $ */
/*
* Mesa 3-D graphics library
KEYWORD1 void KEYWORD2 NAME(WindowPos2iMESA)(GLint x, GLint y)
{
- DISPATCH(WindowPos4fMESA, (x, y, 0, 1), (F, ";"));
+ DISPATCH(WindowPos2iMESA, (x, y), (F, ";"));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2sMESA)(GLshort x, GLshort y)
{
- DISPATCH(WindowPos4fMESA, (x, y, 0, 1), (F, ";"));
+ DISPATCH(WindowPos2sMESA, (x, y), (F, ";"));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2fMESA)(GLfloat x, GLfloat y)
{
- DISPATCH(WindowPos4fMESA, (x, y, 0, 1), (F, ";"));
+ DISPATCH(WindowPos2fMESA, (x, y), (F, ";"));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2dMESA)(GLdouble x, GLdouble y)
{
- DISPATCH(WindowPos4fMESA, (x, y, 0, 1), (F, ";"));
+ DISPATCH(WindowPos2dMESA, (x, y), (F, ";"));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2ivMESA)(const GLint *p)
{
- DISPATCH(WindowPos4fMESA, (p[0], p[1], 0, 1), (F, ";"));
+ DISPATCH(WindowPos2ivMESA, (p), (F, ";"));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2svMESA)(const GLshort *p)
{
- DISPATCH(WindowPos4fMESA, (p[0], p[1], 0, 1), (F, ";"));
+ DISPATCH(WindowPos2svMESA, (p), (F, ";"));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2fvMESA)(const GLfloat *p)
{
- DISPATCH(WindowPos4fMESA, (p[0], p[1], 0, 1), (F, ";"));
+ DISPATCH(WindowPos2fvMESA, (p), (F, ";"));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos2dvMESA)(const GLdouble *p)
{
- DISPATCH(WindowPos4fMESA, (p[0], p[1], 0, 1), (F, ";"));
+ DISPATCH(WindowPos2dvMESA, (p), (F, ";"));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3iMESA)(GLint x, GLint y, GLint z)
{
- DISPATCH(WindowPos4fMESA, (x, y, z, 1), (F, ";"));
+ DISPATCH(WindowPos3iMESA, (x, y, z), (F, ";"));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3sMESA)(GLshort x, GLshort y, GLshort z)
{
- DISPATCH(WindowPos4fMESA, (x, y, z, 1), (F, ";"));
+ DISPATCH(WindowPos3sMESA, (x, y, z), (F, ";"));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z)
{
- DISPATCH(WindowPos4fMESA, (x, y, z, 1), (F, ";"));
+ DISPATCH(WindowPos3fMESA, (x, y, z), (F, ";"));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z)
{
- DISPATCH(WindowPos4fMESA, (x, y, z, 1), (F, ";"));
+ DISPATCH(WindowPos3dMESA, (x, y, z), (F, ";"));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3ivMESA)(const GLint *p)
{
- DISPATCH(WindowPos4fMESA, (p[0], p[1], p[2], 1.0), (F, ";"));
+ DISPATCH(WindowPos3ivMESA, (p), (F, ";"));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3svMESA)(const GLshort *p)
{
- DISPATCH(WindowPos4fMESA, (p[0], p[1], p[2], 1.0), (F, ";"));
+ DISPATCH(WindowPos3svMESA, (p), (F, ";"));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3fvMESA)(const GLfloat *p)
{
- DISPATCH(WindowPos4fMESA, (p[0], p[1], p[2], 1.0), (F, ";"));
+ DISPATCH(WindowPos3fvMESA, (p), (F, ";"));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos3dvMESA)(const GLdouble *p)
{
- DISPATCH(WindowPos4fMESA, (p[0], p[1], p[2], 1.0), (F, ";"));
+ DISPATCH(WindowPos3dvMESA, (p), (F, ";"));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w)
{
- DISPATCH(WindowPos4fMESA, (x, y, z, w), (F, ";"));
+ DISPATCH(WindowPos4iMESA, (x, y, z, w), (F, ";"));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w)
{
- DISPATCH(WindowPos4fMESA, (x, y, z, w), (F, ";"));
+ DISPATCH(WindowPos4sMESA, (x, y, z, w), (F, ";"));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
KEYWORD1 void KEYWORD2 NAME(WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- DISPATCH(WindowPos4fMESA, (x, y, z, w), (F, ";"));
+ DISPATCH(WindowPos4dMESA, (x, y, z, w), (F, ";"));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos4ivMESA)(const GLint *p)
{
- DISPATCH(WindowPos4fMESA, (p[0], p[1], p[2], p[3]), (F, ";"));
+ DISPATCH(WindowPos4ivMESA, (p), (F, ";"));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos4svMESA)(const GLshort *p)
{
- DISPATCH(WindowPos4fMESA, (p[0], p[1], p[2], p[3]), (F, ";"));
+ DISPATCH(WindowPos4svMESA, (p), (F, ";"));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos4fvMESA)(const GLfloat *p)
{
- DISPATCH(WindowPos4fMESA, (p[0], p[1], p[2], p[3]), (F, ";"));
+ DISPATCH(WindowPos4fvMESA, (p), (F, ";"));
}
KEYWORD1 void KEYWORD2 NAME(WindowPos4dvMESA)(const GLdouble *p)
{
- DISPATCH(WindowPos4fMESA, (p[0], p[1], p[2], p[3]), (F, ";"));
+ DISPATCH(WindowPos4dvMESA, (p), (F, ";"));
}
-/* $Id: dlist.c,v 1.28 2000/02/02 19:50:26 brianp Exp $ */
+/* $Id: dlist.c,v 1.29 2000/02/11 21:14:27 brianp Exp $ */
/*
* Mesa 3-D graphics library
}
}
+static void save_WindowPos2dMESA(GLdouble x, GLdouble y)
+{
+ save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
+}
+
+static void save_WindowPos2fMESA(GLfloat x, GLfloat y)
+{
+ save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
+}
+
+static void save_WindowPos2iMESA(GLint x, GLint y)
+{
+ save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
+}
+
+static void save_WindowPos2sMESA(GLshort x, GLshort y)
+{
+ save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
+}
+
+static void save_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
+{
+ save_WindowPos4fMESA(x, y, z, 1.0F);
+}
+
+static void save_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
+{
+ save_WindowPos4fMESA(x, y, z, 1.0F);
+}
+
+static void save_WindowPos3iMESA(GLint x, GLint y, GLint z)
+{
+ save_WindowPos4fMESA(x, y, z, 1.0F);
+}
+
+static void save_WindowPos3sMESA(GLshort x, GLshort y, GLshort z)
+{
+ save_WindowPos4fMESA(x, y, z, 1.0F);
+}
+
+static void save_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ save_WindowPos4fMESA(x, y, z, w);
+}
+
+static void save_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)
+{
+ save_WindowPos4fMESA(x, y, z, w);
+}
+
+static void save_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ save_WindowPos4fMESA(x, y, z, w);
+}
+
+static void save_WindowPos2dvMESA(const GLdouble *v)
+{
+ save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
+}
+
+static void save_WindowPos2fvMESA(const GLfloat *v)
+{
+ save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
+}
+
+static void save_WindowPos2ivMESA(const GLint *v)
+{
+ save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
+}
+
+static void save_WindowPos2svMESA(const GLshort *v)
+{
+ save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
+}
+
+static void save_WindowPos3dvMESA(const GLdouble *v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
+}
+
+static void save_WindowPos3fvMESA(const GLfloat *v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
+}
+
+static void save_WindowPos3ivMESA(const GLint *v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
+}
+
+static void save_WindowPos3svMESA(const GLshort *v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
+}
+
+static void save_WindowPos4dvMESA(const GLdouble *v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
+}
+
+static void save_WindowPos4fvMESA(const GLfloat *v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
+}
+
+static void save_WindowPos4ivMESA(const GLint *v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
+}
+
+static void save_WindowPos4svMESA(const GLshort *v)
+{
+ save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
+}
table->BlendFuncSeparateINGR = save_BlendFuncSeparateINGR;
/* GL_MESA_window_pos */
+ table->WindowPos2dMESA = save_WindowPos2dMESA;
+ table->WindowPos2dvMESA = save_WindowPos2dvMESA;
+ table->WindowPos2fMESA = save_WindowPos2fMESA;
+ table->WindowPos2fvMESA = save_WindowPos2fvMESA;
+ table->WindowPos2iMESA = save_WindowPos2iMESA;
+ table->WindowPos2ivMESA = save_WindowPos2ivMESA;
+ table->WindowPos2sMESA = save_WindowPos2sMESA;
+ table->WindowPos2svMESA = save_WindowPos2svMESA;
+ table->WindowPos3dMESA = save_WindowPos3dMESA;
+ table->WindowPos3dvMESA = save_WindowPos3dvMESA;
+ table->WindowPos3fMESA = save_WindowPos3fMESA;
+ table->WindowPos3fvMESA = save_WindowPos3fvMESA;
+ table->WindowPos3iMESA = save_WindowPos3iMESA;
+ table->WindowPos3ivMESA = save_WindowPos3ivMESA;
+ table->WindowPos3sMESA = save_WindowPos3sMESA;
+ table->WindowPos3svMESA = save_WindowPos3svMESA;
+ table->WindowPos4dMESA = save_WindowPos4dMESA;
+ table->WindowPos4dvMESA = save_WindowPos4dvMESA;
table->WindowPos4fMESA = save_WindowPos4fMESA;
+ table->WindowPos4fvMESA = save_WindowPos4fvMESA;
+ table->WindowPos4iMESA = save_WindowPos4iMESA;
+ table->WindowPos4ivMESA = save_WindowPos4ivMESA;
+ table->WindowPos4sMESA = save_WindowPos4sMESA;
+ table->WindowPos4svMESA = save_WindowPos4svMESA;
/* GL_MESA_resize_buffers */
table->ResizeBuffersMESA = _mesa_ResizeBuffersMESA;
-/* $Id: state.c,v 1.2 2000/02/02 19:34:08 brianp Exp $ */
+/* $Id: state.c,v 1.3 2000/02/11 21:14:29 brianp Exp $ */
/*
* Mesa 3-D graphics library
exec->BlendFuncSeparateINGR = _mesa_BlendFuncSeparateINGR;
/* GL_MESA_window_pos */
+ exec->WindowPos2dMESA = _mesa_WindowPos2dMESA;
+ exec->WindowPos2dvMESA = _mesa_WindowPos2dvMESA;
+ exec->WindowPos2fMESA = _mesa_WindowPos2fMESA;
+ exec->WindowPos2fvMESA = _mesa_WindowPos2fvMESA;
+ exec->WindowPos2iMESA = _mesa_WindowPos2iMESA;
+ exec->WindowPos2ivMESA = _mesa_WindowPos2ivMESA;
+ exec->WindowPos2sMESA = _mesa_WindowPos2sMESA;
+ exec->WindowPos2svMESA = _mesa_WindowPos2svMESA;
+ exec->WindowPos3dMESA = _mesa_WindowPos3dMESA;
+ exec->WindowPos3dvMESA = _mesa_WindowPos3dvMESA;
+ exec->WindowPos3fMESA = _mesa_WindowPos3fMESA;
+ exec->WindowPos3fvMESA = _mesa_WindowPos3fvMESA;
+ exec->WindowPos3iMESA = _mesa_WindowPos3iMESA;
+ exec->WindowPos3ivMESA = _mesa_WindowPos3ivMESA;
+ exec->WindowPos3sMESA = _mesa_WindowPos3sMESA;
+ exec->WindowPos3svMESA = _mesa_WindowPos3svMESA;
+ exec->WindowPos4dMESA = _mesa_WindowPos4dMESA;
+ exec->WindowPos4dvMESA = _mesa_WindowPos4dvMESA;
exec->WindowPos4fMESA = _mesa_WindowPos4fMESA;
+ exec->WindowPos4fvMESA = _mesa_WindowPos4fvMESA;
+ exec->WindowPos4iMESA = _mesa_WindowPos4iMESA;
+ exec->WindowPos4ivMESA = _mesa_WindowPos4ivMESA;
+ exec->WindowPos4sMESA = _mesa_WindowPos4sMESA;
+ exec->WindowPos4svMESA = _mesa_WindowPos4svMESA;
/* GL_MESA_resize_buffers */
exec->ResizeBuffersMESA = _mesa_ResizeBuffersMESA;