renumber ARB_shader_objects and ARB_vertex_shader offsets
authorMichal Krol <mjkrol@gmail.org>
Thu, 28 Oct 2004 11:14:02 +0000 (11:14 +0000)
committerMichal Krol <mjkrol@gmail.org>
Thu, 28 Oct 2004 11:14:02 +0000 (11:14 +0000)
to get BlendEquation have offset 710
fix param name lack with GetInfoLogARB

src/mesa/glapi/APIspec
src/mesa/glapi/gl_API.xml
src/mesa/glapi/glapioffsets.h
src/mesa/glapi/glapitable.h
src/mesa/glapi/glapitemp.h
src/mesa/glapi/glprocs.h
src/mesa/x86/glapi_x86.S

index 23411c5782d9535d7f5b26855e51394a731f161b..bc98b655246913946cc25a49e18296cb845b620e 100644 (file)
@@ -1,4 +1,4 @@
-# $Id: APIspec,v 1.24 2004/10/27 15:06:18 michal Exp $
+# $Id: APIspec,v 1.25 2004/10/28 11:14:02 michal Exp $
 
 # This file describes all the OpenGL functions.
 # We use a number of Python scripts to parse this file and
@@ -8567,32 +8567,41 @@ param           pname           GLenum
 param          params          GLuint *
 category       1.5
 
+# EXT_blend_equation_separate
+
+name           BlendEquationSeparateEXT
+return         void
+param          modeRGB         GLenum
+param          modeA           GLenum
+offset         710
+category       GL_EXT_blend_equation_separate
+
 # GL_ARB_shader_objects
 
 name           DeleteObjectARB
 return         void
 param          obj             GLhandleARB
 category       GL_ARB_shader_objects
-offset         710
+offset         711
 
 name           GetHandleARB
 return         GLhandleARB
 param          pname           GLenum
 category       GL_ARB_shader_objects
-offset         711
+offset         712
 
 name           DetachObjectARB
 return         void
 param          containerObj    GLhandleARB
 param          attachedObj     GLhandleARB
 category       GL_ARB_shader_objects
-offset         712
+offset         713
 
 name           CreateShaderObjectARB
 return         GLhandleARB
 param          shaderType      GLenum
 category       GL_ARB_shader_objects
-offset         713
+offset         714
 
 name           ShaderSourceARB
 return         void
@@ -8601,50 +8610,50 @@ param           count           GLsizei
 param          string          const GLcharARB **
 param          length          const GLint *
 category       GL_ARB_shader_objects
-offset         714
+offset         715
 
 name           CompileShaderARB
 return         void
 param          shaderObj       GLhandleARB
 category       GL_ARB_shader_objects
-offset         715
+offset         716
 
 name           CreateProgramObjectARB
 return         GLhandleARB
 category       GL_ARB_shader_objects
-offset         716
+offset         717
 
 name           AttachObjectARB
 return         void
 param          containerObj    GLhandleARB
 param          obj             GLhandleARB
 category       GL_ARB_shader_objects
-offset         717
+offset         718
 
 name           LinkProgramARB
 return         void
 param          programObj      GLhandleARB
 category       GL_ARB_shader_objects
-offset         718
+offset         719
 
 name           UseProgramObjectARB
 return         void
 param          programObj      GLhandleARB
 category       GL_ARB_shader_objects
-offset         719
+offset         720
 
 name           ValidateProgramARB
 return         void
 param          programObj      GLhandleARB
 category       GL_ARB_shader_objects
-offset         720
+offset         721
 
 name           Uniform1fARB
 return         void
 param          location        GLint
 param          v0              GLfloat
 category       GL_ARB_shader_objects
-offset         721
+offset         722
 
 name           Uniform2fARB
 return         void
@@ -8652,7 +8661,7 @@ param             location        GLint
 param          v0              GLfloat
 param          v1              GLfloat
 category       GL_ARB_shader_objects
-offset         722
+offset         723
 
 name           Uniform3fARB
 return         void
@@ -8661,7 +8670,7 @@ param             v0              GLfloat
 param          v1              GLfloat
 param          v2              GLfloat
 category       GL_ARB_shader_objects
-offset         723
+offset         724
 
 name           Uniform4fARB
 return         void
@@ -8671,14 +8680,14 @@ param           v1              GLfloat
 param          v2              GLfloat
 param          v3              GLfloat
 category       GL_ARB_shader_objects
-offset         724
+offset         725
 
 name           Uniform1iARB
 return         void
 param          location        GLint
 param          v0              GLint
 category       GL_ARB_shader_objects
-offset         725
+offset         726
 
 name           Uniform2iARB
 return         void
@@ -8686,7 +8695,7 @@ param             location        GLint
 param          v0              GLint
 param          v1              GLint
 category       GL_ARB_shader_objects
-offset         726
+offset         727
 
 name           Uniform3iARB
 return         void
@@ -8695,7 +8704,7 @@ param             v0              GLint
 param          v1              GLint
 param          v2              GLint
 category       GL_ARB_shader_objects
-offset         727
+offset         728
 
 name           Uniform4iARB
 return         void
@@ -8705,7 +8714,7 @@ param             v1              GLint
 param          v2              GLint
 param          v3              GLint
 category       GL_ARB_shader_objects
-offset         728
+offset         729
 
 name           Uniform1fvARB
 return         void
@@ -8713,7 +8722,7 @@ param             location        GLint
 param          count           GLsizei
 param          value           const GLfloat *
 category       GL_ARB_shader_objects
-offset         729
+offset         730
 
 name           Uniform2fvARB
 return         void
@@ -8721,7 +8730,7 @@ param             location        GLint
 param          count           GLsizei
 param          value           const GLfloat *
 category       GL_ARB_shader_objects
-offset         730
+offset         731
 
 name           Uniform3fvARB
 return         void
@@ -8729,7 +8738,7 @@ param             location        GLint
 param          count           GLsizei
 param          value           const GLfloat *
 category       GL_ARB_shader_objects
-offset         731
+offset         732
 
 name           Uniform4fvARB
 return         void
@@ -8737,7 +8746,7 @@ param             location        GLint
 param          count           GLsizei
 param          value           const GLfloat *
 category       GL_ARB_shader_objects
-offset         732
+offset         733
 
 name           Uniform1ivARB
 return         void
@@ -8745,7 +8754,7 @@ param             location        GLint
 param          count           GLsizei
 param          value           const GLint *
 category       GL_ARB_shader_objects
-offset         733
+offset         734
 
 name           Uniform2ivARB
 return         void
@@ -8753,7 +8762,7 @@ param             location        GLint
 param          count           GLsizei
 param          value           const GLint *
 category       GL_ARB_shader_objects
-offset         734
+offset         735
 
 name           Uniform3ivARB
 return         void
@@ -8761,7 +8770,7 @@ param             location        GLint
 param          count           GLsizei
 param          value           const GLint *
 category       GL_ARB_shader_objects
-offset         735
+offset         736
 
 name           Uniform4ivARB
 return         void
@@ -8769,7 +8778,7 @@ param             location        GLint
 param          count           GLsizei
 param          value           const GLint *
 category       GL_ARB_shader_objects
-offset         736
+offset         737
 
 name           UniformMatrix2fvARB
 return         void
@@ -8778,7 +8787,7 @@ param             count           GLsizei
 param          transpose       GLboolean
 param          value           const GLfloat *
 category       GL_ARB_shader_objects
-offset         737
+offset         738
 
 name           UniformMatrix3fvARB
 return         void
@@ -8787,7 +8796,7 @@ param             count           GLsizei
 param          transpose       GLboolean
 param          value           const GLfloat *
 category       GL_ARB_shader_objects
-offset         738
+offset         739
 
 name           UniformMatrix4fvARB
 return         void
@@ -8796,7 +8805,7 @@ param             count           GLsizei
 param          transpose       GLboolean
 param          value           const GLfloat *
 category       GL_ARB_shader_objects
-offset         739
+offset         740
 
 name           GetObjectParameterfvARB
 return         void
@@ -8804,7 +8813,7 @@ param             obj             GLhandleARB
 param          pname           GLenum
 param          params          GLfloat *
 category       GL_ARB_shader_objects
-offset         740
+offset         741
 
 name           GetObjectParameterivARB
 return         void
@@ -8812,7 +8821,7 @@ param             obj             GLhandleARB
 param          pname           GLenum
 param          params          GLint *
 category       GL_ARB_shader_objects
-offset         741
+offset         742
 
 name           GetInfoLogARB
 return         void
@@ -8821,7 +8830,7 @@ param             maxLength       GLsizei
 param          length          GLsizei *
 param          infoLog         GLcharARB *
 category       GL_ARB_shader_objects
-offset         742
+offset         743
 
 name           GetAttachedObjectsARB
 return         void
@@ -8830,14 +8839,14 @@ param           maxCount        GLsizei
 param          count           GLsizei *
 param          obj             GLhandleARB *
 category       GL_ARB_shader_objects
-offset         743
+offset         744
 
 name           GetUniformLocationARB
 return         GLint
 param          programObj      GLhandleARB
 param          name            const GLcharARB *
 category       GL_ARB_shader_objects
-offset         744
+offset         745
 
 name           GetActiveUniformARB
 return         void
@@ -8849,7 +8858,7 @@ param             size            GLint *
 param          type            GLenum *
 param          name            GLcharARB *
 category       GL_ARB_shader_objects
-offset         745
+offset         746
 
 name           GetUniformfvARB
 return         void
@@ -8857,7 +8866,7 @@ param             programObj      GLhandleARB
 param          location        GLint
 param          params          GLfloat *
 category       GL_ARB_shader_objects
-offset         746
+offset         747
 
 name           GetUniformivARB
 return         void
@@ -8865,7 +8874,7 @@ param             programObj      GLhandleARB
 param          location        GLint
 param          params          GLint *
 category       GL_ARB_shader_objects
-offset         747
+offset         748
 
 name           GetShaderSourceARB
 return         void
@@ -8874,7 +8883,7 @@ param             maxLength       GLsizei
 param          length          GLsizei *
 param          source          GLcharARB *
 category       GL_ARB_shader_objects
-offset         748
+offset         749
 
 # ARB_vertex_shader
 
@@ -8884,7 +8893,7 @@ param             programObj      GLhandleARB
 param          index           GLuint
 param          name            const GLcharARB *
 category       ARB_vertex_shader
-offset         749
+offset         750
 
 name           GetActiveAttribARB
 return         void
@@ -8896,23 +8905,14 @@ param           size            GLint *
 param          type            GLenum *
 param          name            GLcharARB *
 category       ARB_vertex_shader
-offset         750
+offset         751
 
 name           GetAttribLocationARB
 return         GLint
 param          programObj      GLhandleARB
 param          name            const GLcharARB *
 category       ARB_vertex_shader
-offset         751
-
-# EXT_blend_equation_separate
-
-name           BlendEquationSeparateEXT
-return         void
-param          modeRGB         GLenum
-param          modeA           GLenum
 offset         752
-category       GL_EXT_blend_equation_separate
 
 # ATI_blend_equation_separate
 
index 2deebe2334bb3e8d76a6bb57975bc9f2fbb86241..2a3c69a248d599351505788add6455a3303ce3bf 100644 (file)
     <type name="charARB" size="1"/>
     <type name="handleARB" size="4"/>
 
-    <function name="DeleteObjectARB" offset="710">
+    <function name="DeleteObjectARB" offset="711">
         <param name="obj" type="GLhandleARB"/>
     </function>
 
-    <function name="GetHandleARB" offset="711">
+    <function name="GetHandleARB" offset="712">
         <param name="pname" type="GLenum"/>
         <return type="GLhandleARB"/>
     </function>
 
-    <function name="DetachObjectARB" offset="712">
+    <function name="DetachObjectARB" offset="713">
         <param name="containerObj" type="GLhandleARB"/>
         <param name="attachedObj" type="GLhandleARB"/>
     </function>
 
-    <function name="CreateShaderObjectARB" offset="713">
+    <function name="CreateShaderObjectARB" offset="714">
         <param name="shaderType" type="GLenum"/>
         <return type="GLhandleARB"/>
     </function>
 
-    <function name="ShaderSourceARB" offset="714">
+    <function name="ShaderSourceARB" offset="715">
         <param name="shaderObj" type="GLhandleARB"/>
         <param name="count" type="GLsizei"/>
         <param name="string" type="const GLcharARB **"/>
         <param name="length" type="const GLint *"/>
     </function>
 
-    <function name="CompileShaderARB" offset="715">
+    <function name="CompileShaderARB" offset="716">
         <param name="shaderObj" type="GLhandleARB"/>
     </function>
 
-    <function name="CreateProgramObjectARB" offset="716">
+    <function name="CreateProgramObjectARB" offset="717">
         <return type="GLhandleARB"/>
     </function>
 
-    <function name="AttachObjectARB" offset="717">
+    <function name="AttachObjectARB" offset="718">
         <param name="containerObj" type="GLhandleARB"/>
         <param name="obj" type="GLhandleARB"/>
     </function>
 
-    <function name="LinkProgramARB" offset="718">
+    <function name="LinkProgramARB" offset="719">
         <param name="programObj" type="GLhandleARB"/>
     </function>
 
-    <function name="UseProgramObjectARB" offset="719">
+    <function name="UseProgramObjectARB" offset="720">
         <param name="programObj" type="GLhandleARB"/>
     </function>
 
-    <function name="ValidateProgramARB" offset="720">
+    <function name="ValidateProgramARB" offset="721">
         <param name="programObj" type="GLhandleARB"/>
     </function>
 
-    <function name="Uniform1fARB" offset="721">
+    <function name="Uniform1fARB" offset="722">
         <param name="location" type="GLint"/>
         <param name="v0" type="GLfloat"/>
     </function>
 
-    <function name="Uniform2fARB" offset="722">
+    <function name="Uniform2fARB" offset="723">
         <param name="location" type="GLint"/>
         <param name="v0" type="GLfloat"/>
         <param name="v1" type="GLfloat"/>
     </function>
 
-    <function name="Uniform3fARB" offset="723">
+    <function name="Uniform3fARB" offset="724">
         <param name="location" type="GLint"/>
         <param name="v0" type="GLfloat"/>
         <param name="v1" type="GLfloat"/>
         <param name="v2" type="GLfloat"/>
     </function>
 
-    <function name="Uniform4fARB" offset="724">
+    <function name="Uniform4fARB" offset="725">
         <param name="location" type="GLint"/>
         <param name="v0" type="GLfloat"/>
         <param name="v1" type="GLfloat"/>
         <param name="v3" type="GLfloat"/>
     </function>
 
-    <function name="Uniform1iARB" offset="725">
+    <function name="Uniform1iARB" offset="726">
         <param name="location" type="GLint"/>
         <param name="v0" type="GLint"/>
     </function>
 
-    <function name="Uniform2iARB" offset="726">
+    <function name="Uniform2iARB" offset="727">
         <param name="location" type="GLint"/>
         <param name="v0" type="GLint"/>
         <param name="v1" type="GLint"/>
     </function>
 
-    <function name="Uniform3iARB" offset="727">
+    <function name="Uniform3iARB" offset="728">
         <param name="location" type="GLint"/>
         <param name="v0" type="GLint"/>
         <param name="v1" type="GLint"/>
         <param name="v2" type="GLint"/>
     </function>
 
-    <function name="Uniform4iARB" offset="728">
+    <function name="Uniform4iARB" offset="729">
         <param name="location" type="GLint"/>
         <param name="v0" type="GLint"/>
         <param name="v1" type="GLint"/>
         <param name="v3" type="GLint"/>
     </function>
 
-    <function name="Uniform1fvARB" offset="729">
+    <function name="Uniform1fvARB" offset="730">
         <param name="location" type="GLint"/>
         <param name="count" type="GLsizei"/>
         <param name="value" type="const GLfloat *"/>
     </function>
 
-    <function name="Uniform2fvARB" offset="730">
+    <function name="Uniform2fvARB" offset="731">
         <param name="location" type="GLint"/>
         <param name="count" type="GLsizei"/>
         <param name="value" type="const GLfloat *"/>
     </function>
 
-    <function name="Uniform3fvARB" offset="731">
+    <function name="Uniform3fvARB" offset="732">
         <param name="location" type="GLint"/>
         <param name="count" type="GLsizei"/>
         <param name="value" type="const GLfloat *"/>
     </function>
 
-    <function name="Uniform4fvARB" offset="732">
+    <function name="Uniform4fvARB" offset="733">
         <param name="location" type="GLint"/>
         <param name="count" type="GLsizei"/>
         <param name="value" type="const GLfloat *"/>
     </function>
 
-    <function name="Uniform1ivARB" offset="733">
+    <function name="Uniform1ivARB" offset="734">
         <param name="location" type="GLint"/>
         <param name="count" type="GLsizei"/>
         <param name="value" type="const GLint *"/>
     </function>
 
-    <function name="Uniform2ivARB" offset="734">
+    <function name="Uniform2ivARB" offset="735">
         <param name="location" type="GLint"/>
         <param name="count" type="GLsizei"/>
         <param name="value" type="const GLint *"/>
     </function>
 
-    <function name="Uniform3ivARB" offset="735">
+    <function name="Uniform3ivARB" offset="736">
         <param name="location" type="GLint"/>
         <param name="count" type="GLsizei"/>
         <param name="value" type="const GLint *"/>
     </function>
 
-    <function name="Uniform4ivARB" offset="736">
+    <function name="Uniform4ivARB" offset="737">
         <param name="location" type="GLint"/>
         <param name="count" type="GLsizei"/>
         <param name="value" type="const GLint *"/>
     </function>
 
-    <function name="UniformMatrix2fvARB" offset="737">
+    <function name="UniformMatrix2fvARB" offset="738">
         <param name="location" type="GLint"/>
         <param name="count" type="GLsizei"/>
         <param name="transpose" type="GLboolean"/>
         <param name="value" type="const GLfloat *"/>
     </function>
 
-    <function name="UniformMatrix3fvARB" offset="738">
+    <function name="UniformMatrix3fvARB" offset="739">
         <param name="location" type="GLint"/>
         <param name="count" type="GLsizei"/>
         <param name="transpose" type="GLboolean"/>
         <param name="value" type="const GLfloat *"/>
     </function>
 
-    <function name="UniformMatrix4fvARB" offset="739">
+    <function name="UniformMatrix4fvARB" offset="740">
         <param name="location" type="GLint"/>
         <param name="count" type="GLsizei"/>
         <param name="transpose" type="GLboolean"/>
         <param name="value" type="const GLfloat *"/>
     </function>
 
-    <function name="GetObjectParameterfvARB" offset="740">
+    <function name="GetObjectParameterfvARB" offset="741">
         <param name="obj" type="GLhandleARB"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLfloat *"/>
     </function>
 
-    <function name="GetObjectParameterivARB" offset="741">
+    <function name="GetObjectParameterivARB" offset="742">
         <param name="obj" type="GLhandleARB"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *"/>
     </function>
 
-    <function name="GetInfoLogARB" offset="742">
+    <function name="GetInfoLogARB" offset="743">
         <param name="obj" type="GLhandleARB"/>
-        <param name="" type="GLsizei"/>
-        <param name="" type="GLsizei *"/>
-        <param name="" type="GLcharARB *"/>
+        <param name="maxLength" type="GLsizei"/>
+        <param name="length" type="GLsizei *"/>
+        <param name="infoLog" type="GLcharARB *"/>
     </function>
 
-    <function name="GetAttachedObjectsARB" offset="743">
+    <function name="GetAttachedObjectsARB" offset="744">
         <param name="containerObj" type="GLhandleARB"/>
         <param name="maxLength" type="GLsizei"/>
         <param name="length" type="GLsizei *"/>
         <param name="infoLog" type="GLhandleARB *"/>
     </function>
 
-    <function name="GetUniformLocationARB" offset="744">
+    <function name="GetUniformLocationARB" offset="745">
         <param name="programObj" type="GLhandleARB"/>
         <param name="name" type="const GLcharARB *"/>
         <return type="GLint"/>
     </function>
 
-    <function name="GetActiveUniformARB" offset="745">
+    <function name="GetActiveUniformARB" offset="746">
         <param name="programObj" type="GLhandleARB"/>
         <param name="index" type="GLuint"/>
         <param name="maxLength" type="GLsizei"/>
         <param name="name" type="GLcharARB *"/>
     </function>
 
-    <function name="GetUniformfvARB" offset="746">
+    <function name="GetUniformfvARB" offset="747">
         <param name="programObj" type="GLhandleARB"/>
         <param name="location" type="GLint"/>
         <param name="params" type="GLfloat *"/>
     </function>
 
-    <function name="GetUniformivARB" offset="747">
+    <function name="GetUniformivARB" offset="748">
         <param name="programObj" type="GLhandleARB"/>
         <param name="location" type="GLint"/>
         <param name="params" type="GLint *"/>
     </function>
 
-    <function name="GetShaderSourceARB" offset="748">
+    <function name="GetShaderSourceARB" offset="749">
         <param name="obj" type="GLhandleARB"/>
         <param name="maxLength" type="GLsizei"/>
         <param name="length" type="GLsizei *"/>
     <enum name="OBJECT_ACTIVE_ATTRIBUTES_ARB"             value="0x8B89"/>
     <enum name="OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB"   value="0x8B8A"/>
 
-    <function name="BindAttribLocationARB" offset="749">
+    <function name="BindAttribLocationARB" offset="750">
         <param name="programObj" type="GLhandleARB"/>
         <param name="index" type="GLuint"/>
         <param name="name" type="const GLcharARB *"/>
     </function>
 
-    <function name="GetActiveAttribARB" offset="750">
+    <function name="GetActiveAttribARB" offset="751">
         <param name="programObj" type="GLhandleARB"/>
         <param name="index" type="GLuint"/>
         <param name="maxLength" type="GLsizei"/>
         <param name="name" type="const GLcharARB *"/>
     </function>
 
-    <function name="GetAttribLocationARB" offset="751">
+    <function name="GetAttribLocationARB" offset="752">
         <param name="programObj" type="GLhandleARB"/>
         <param name="name" type="const GLcharARB *"/>
         <return type="GLint"/>
 </category>
 
 <category name="GL_EXT_blend_equation_separate" number="299">
-    <function name="BlendEquationSeparateEXT" offset="752">
+    <function name="BlendEquationSeparateEXT" offset="710">
         <param name="modeRGB" type="GLenum"/>
         <param name="modeA" type="GLenum"/>
         <glx rop="4228"/>
index ac13653bf41a321ed6a9b86fc863cf4edc3760c6..03f7409aef107a64c1dbf2e46e9d7cf61d39d1ff 100644 (file)
@@ -1,4 +1,4 @@
-/* DO NOT EDIT - This file generated automatically by gloffsets.py script */
+/* DO NOT EDIT - This file generated automatically by gl_offsets.py (from Mesa) script */
 
 /*
  * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
@@ -25,7 +25,7 @@
  * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  * SOFTWARE.
  */
+
 #ifndef _GLAPI_OFFSETS_H_
 #define _GLAPI_OFFSETS_H_
 
 #define _gloffset_GetQueryObjectuivARB 707
 #define _gloffset_MultiModeDrawArraysIBM 708
 #define _gloffset_MultiModeDrawElementsIBM 709
-#define _gloffset_DeleteObjectARB 710
-#define _gloffset_GetHandleARB 711
-#define _gloffset_DetachObjectARB 712
-#define _gloffset_CreateShaderObjectARB 713
-#define _gloffset_ShaderSourceARB 714
-#define _gloffset_CompileShaderARB 715
-#define _gloffset_CreateProgramObjectARB 716
-#define _gloffset_AttachObjectARB 717
-#define _gloffset_LinkProgramARB 718
-#define _gloffset_UseProgramObjectARB 719
-#define _gloffset_ValidateProgramARB 720
-#define _gloffset_Uniform1fARB 721
-#define _gloffset_Uniform2fARB 722
-#define _gloffset_Uniform3fARB 723
-#define _gloffset_Uniform4fARB 724
-#define _gloffset_Uniform1iARB 725
-#define _gloffset_Uniform2iARB 726
-#define _gloffset_Uniform3iARB 727
-#define _gloffset_Uniform4iARB 728
-#define _gloffset_Uniform1fvARB 729
-#define _gloffset_Uniform2fvARB 730
-#define _gloffset_Uniform3fvARB 731
-#define _gloffset_Uniform4fvARB 732
-#define _gloffset_Uniform1ivARB 733
-#define _gloffset_Uniform2ivARB 734
-#define _gloffset_Uniform3ivARB 735
-#define _gloffset_Uniform4ivARB 736
-#define _gloffset_UniformMatrix2fvARB 737
-#define _gloffset_UniformMatrix3fvARB 738
-#define _gloffset_UniformMatrix4fvARB 739
-#define _gloffset_GetObjectParameterfvARB 740
-#define _gloffset_GetObjectParameterivARB 741
-#define _gloffset_GetInfoLogARB 742
-#define _gloffset_GetAttachedObjectsARB 743
-#define _gloffset_GetUniformLocationARB 744
-#define _gloffset_GetActiveUniformARB 745
-#define _gloffset_GetUniformfvARB 746
-#define _gloffset_GetUniformivARB 747
-#define _gloffset_GetShaderSourceARB 748
-#define _gloffset_BindAttribLocationARB 749
-#define _gloffset_GetActiveAttribARB 750
-#define _gloffset_GetAttribLocationARB 751
-#define _gloffset_BlendEquationSeparateEXT 752
+#define _gloffset_BlendEquationSeparateEXT 710
+#define _gloffset_DeleteObjectARB 711
+#define _gloffset_GetHandleARB 712
+#define _gloffset_DetachObjectARB 713
+#define _gloffset_CreateShaderObjectARB 714
+#define _gloffset_ShaderSourceARB 715
+#define _gloffset_CompileShaderARB 716
+#define _gloffset_CreateProgramObjectARB 717
+#define _gloffset_AttachObjectARB 718
+#define _gloffset_LinkProgramARB 719
+#define _gloffset_UseProgramObjectARB 720
+#define _gloffset_ValidateProgramARB 721
+#define _gloffset_Uniform1fARB 722
+#define _gloffset_Uniform2fARB 723
+#define _gloffset_Uniform3fARB 724
+#define _gloffset_Uniform4fARB 725
+#define _gloffset_Uniform1iARB 726
+#define _gloffset_Uniform2iARB 727
+#define _gloffset_Uniform3iARB 728
+#define _gloffset_Uniform4iARB 729
+#define _gloffset_Uniform1fvARB 730
+#define _gloffset_Uniform2fvARB 731
+#define _gloffset_Uniform3fvARB 732
+#define _gloffset_Uniform4fvARB 733
+#define _gloffset_Uniform1ivARB 734
+#define _gloffset_Uniform2ivARB 735
+#define _gloffset_Uniform3ivARB 736
+#define _gloffset_Uniform4ivARB 737
+#define _gloffset_UniformMatrix2fvARB 738
+#define _gloffset_UniformMatrix3fvARB 739
+#define _gloffset_UniformMatrix4fvARB 740
+#define _gloffset_GetObjectParameterfvARB 741
+#define _gloffset_GetObjectParameterivARB 742
+#define _gloffset_GetInfoLogARB 743
+#define _gloffset_GetAttachedObjectsARB 744
+#define _gloffset_GetUniformLocationARB 745
+#define _gloffset_GetActiveUniformARB 746
+#define _gloffset_GetUniformfvARB 747
+#define _gloffset_GetUniformivARB 748
+#define _gloffset_GetShaderSourceARB 749
+#define _gloffset_BindAttribLocationARB 750
+#define _gloffset_GetActiveAttribARB 751
+#define _gloffset_GetAttribLocationARB 752
 
 #endif
index aa2f70d886e90e0c36badcdf1ba0a12f5c3277ff..578bdfe0390dee21a68c4bcefacc85fb7d16d083 100644 (file)
@@ -1,7 +1,7 @@
-/* DO NOT EDIT - This file generated automatically with gltable.py script */
+/* DO NOT EDIT - This file generated automatically by a script */
 
 /*
- * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2003  Brian Paul   All Rights Reserved.
  * (C) Copyright IBM Corporation 2004
  * All Rights Reserved.
  * 
@@ -730,9 +730,9 @@ struct _glapi_table
    void (GLAPIENTRYP GenBuffersARB)(GLsizei n, GLuint * buffer); /* 692 */
    void (GLAPIENTRYP GetBufferParameterivARB)(GLenum target, GLenum pname, GLint * params); /* 693 */
    void (GLAPIENTRYP GetBufferPointervARB)(GLenum target, GLenum pname, GLvoid ** params); /* 694 */
-   void (GLAPIENTRYP GetBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data); /* 695 */
+   void (GLAPIENTRYP GetBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data); /* 695 */
    GLboolean (GLAPIENTRYP IsBufferARB)(GLuint buffer); /* 696 */
-   void * (GLAPIENTRYP MapBufferARB)(GLenum target, GLenum access); /* 697 */
+   GLvoid * (GLAPIENTRYP MapBufferARB)(GLenum target, GLenum access); /* 697 */
    GLboolean (GLAPIENTRYP UnmapBufferARB)(GLenum target); /* 698 */
    void (GLAPIENTRYP DepthBoundsEXT)(GLclampd zmin, GLclampd zmax); /* 699 */
    void (GLAPIENTRYP GenQueriesARB)(GLsizei n, GLuint * ids); /* 700 */
@@ -745,49 +745,49 @@ struct _glapi_table
    void (GLAPIENTRYP GetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint * params); /* 707 */
    void (GLAPIENTRYP MultiModeDrawArraysIBM)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); /* 708 */
    void (GLAPIENTRYP MultiModeDrawElementsIBM)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); /* 709 */
-   void (GLAPIENTRYP DeleteObjectARB)(GLhandleARB obj); /* 710 */
-   GLhandleARB (GLAPIENTRYP GetHandleARB)(GLenum pname); /* 711 */
-   void (GLAPIENTRYP DetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj); /* 712 */
-   GLhandleARB (GLAPIENTRYP CreateShaderObjectARB)(GLenum shaderType); /* 713 */
-   void (GLAPIENTRYP ShaderSourceARB)(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length); /* 714 */
-   void (GLAPIENTRYP CompileShaderARB)(GLhandleARB shaderObj); /* 715 */
-   GLhandleARB (GLAPIENTRYP CreateProgramObjectARB)(void); /* 716 */
-   void (GLAPIENTRYP AttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj); /* 717 */
-   void (GLAPIENTRYP LinkProgramARB)(GLhandleARB programObj); /* 718 */
-   void (GLAPIENTRYP UseProgramObjectARB)(GLhandleARB programObj); /* 719 */
-   void (GLAPIENTRYP ValidateProgramARB)(GLhandleARB programObj); /* 720 */
-   void (GLAPIENTRYP Uniform1fARB)(GLint location, GLfloat v0); /* 721 */
-   void (GLAPIENTRYP Uniform2fARB)(GLint location, GLfloat v0, GLfloat v1); /* 722 */
-   void (GLAPIENTRYP Uniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); /* 723 */
-   void (GLAPIENTRYP Uniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); /* 724 */
-   void (GLAPIENTRYP Uniform1iARB)(GLint location, GLint v0); /* 725 */
-   void (GLAPIENTRYP Uniform2iARB)(GLint location, GLint v0, GLint v1); /* 726 */
-   void (GLAPIENTRYP Uniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2); /* 727 */
-   void (GLAPIENTRYP Uniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); /* 728 */
-   void (GLAPIENTRYP Uniform1fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 729 */
-   void (GLAPIENTRYP Uniform2fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 730 */
-   void (GLAPIENTRYP Uniform3fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 731 */
-   void (GLAPIENTRYP Uniform4fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 732 */
-   void (GLAPIENTRYP Uniform1ivARB)(GLint location, GLsizei count, const GLint * value); /* 733 */
-   void (GLAPIENTRYP Uniform2ivARB)(GLint location, GLsizei count, const GLint * value); /* 734 */
-   void (GLAPIENTRYP Uniform3ivARB)(GLint location, GLsizei count, const GLint * value); /* 735 */
-   void (GLAPIENTRYP Uniform4ivARB)(GLint location, GLsizei count, const GLint * value); /* 736 */
-   void (GLAPIENTRYP UniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 737 */
-   void (GLAPIENTRYP UniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 738 */
-   void (GLAPIENTRYP UniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 739 */
-   void (GLAPIENTRYP GetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat * params); /* 740 */
-   void (GLAPIENTRYP GetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint * params); /* 741 */
-   void (GLAPIENTRYP GetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); /* 742 */
-   void (GLAPIENTRYP GetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); /* 743 */
-   GLint (GLAPIENTRYP GetUniformLocationARB)(GLhandleARB programObj, const GLcharARB * name); /* 744 */
-   void (GLAPIENTRYP GetActiveUniformARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); /* 745 */
-   void (GLAPIENTRYP GetUniformfvARB)(GLhandleARB programObj, GLint location, GLfloat * params); /* 746 */
-   void (GLAPIENTRYP GetUniformivARB)(GLhandleARB programObj, GLint location, GLint * params); /* 747 */
-   void (GLAPIENTRYP GetShaderSourceARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source); /* 748 */
-   void (GLAPIENTRYP BindAttribLocationARB)(GLhandleARB programObj, GLuint index, const GLcharARB * name); /* 749 */
-   void (GLAPIENTRYP GetActiveAttribARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); /* 750 */
-   GLint (GLAPIENTRYP GetAttribLocationARB)(GLhandleARB programObj, const GLcharARB * name); /* 751 */
-   void (GLAPIENTRYP BlendEquationSeparateEXT)(GLenum modeRGB, GLenum modeA); /* 752 */
+   void (GLAPIENTRYP BlendEquationSeparateEXT)(GLenum modeRGB, GLenum modeA); /* 710 */
+   void (GLAPIENTRYP DeleteObjectARB)(GLhandleARB obj); /* 711 */
+   GLhandleARB (GLAPIENTRYP GetHandleARB)(GLenum pname); /* 712 */
+   void (GLAPIENTRYP DetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj); /* 713 */
+   GLhandleARB (GLAPIENTRYP CreateShaderObjectARB)(GLenum shaderType); /* 714 */
+   void (GLAPIENTRYP ShaderSourceARB)(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length); /* 715 */
+   void (GLAPIENTRYP CompileShaderARB)(GLhandleARB shaderObj); /* 716 */
+   GLhandleARB (GLAPIENTRYP CreateProgramObjectARB)(void); /* 717 */
+   void (GLAPIENTRYP AttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj); /* 718 */
+   void (GLAPIENTRYP LinkProgramARB)(GLhandleARB programObj); /* 719 */
+   void (GLAPIENTRYP UseProgramObjectARB)(GLhandleARB programObj); /* 720 */
+   void (GLAPIENTRYP ValidateProgramARB)(GLhandleARB programObj); /* 721 */
+   void (GLAPIENTRYP Uniform1fARB)(GLint location, GLfloat v0); /* 722 */
+   void (GLAPIENTRYP Uniform2fARB)(GLint location, GLfloat v0, GLfloat v1); /* 723 */
+   void (GLAPIENTRYP Uniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); /* 724 */
+   void (GLAPIENTRYP Uniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); /* 725 */
+   void (GLAPIENTRYP Uniform1iARB)(GLint location, GLint v0); /* 726 */
+   void (GLAPIENTRYP Uniform2iARB)(GLint location, GLint v0, GLint v1); /* 727 */
+   void (GLAPIENTRYP Uniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2); /* 728 */
+   void (GLAPIENTRYP Uniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); /* 729 */
+   void (GLAPIENTRYP Uniform1fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 730 */
+   void (GLAPIENTRYP Uniform2fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 731 */
+   void (GLAPIENTRYP Uniform3fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 732 */
+   void (GLAPIENTRYP Uniform4fvARB)(GLint location, GLsizei count, const GLfloat * value); /* 733 */
+   void (GLAPIENTRYP Uniform1ivARB)(GLint location, GLsizei count, const GLint * value); /* 734 */
+   void (GLAPIENTRYP Uniform2ivARB)(GLint location, GLsizei count, const GLint * value); /* 735 */
+   void (GLAPIENTRYP Uniform3ivARB)(GLint location, GLsizei count, const GLint * value); /* 736 */
+   void (GLAPIENTRYP Uniform4ivARB)(GLint location, GLsizei count, const GLint * value); /* 737 */
+   void (GLAPIENTRYP UniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 738 */
+   void (GLAPIENTRYP UniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 739 */
+   void (GLAPIENTRYP UniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); /* 740 */
+   void (GLAPIENTRYP GetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat * params); /* 741 */
+   void (GLAPIENTRYP GetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint * params); /* 742 */
+   void (GLAPIENTRYP GetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); /* 743 */
+   void (GLAPIENTRYP GetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxLength, GLsizei * length, GLhandleARB * infoLog); /* 744 */
+   GLint (GLAPIENTRYP GetUniformLocationARB)(GLhandleARB programObj, const GLcharARB * name); /* 745 */
+   void (GLAPIENTRYP GetActiveUniformARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * lenght, GLint * size, GLenum * type, GLcharARB * name); /* 746 */
+   void (GLAPIENTRYP GetUniformfvARB)(GLhandleARB programObj, GLint location, GLfloat * params); /* 747 */
+   void (GLAPIENTRYP GetUniformivARB)(GLhandleARB programObj, GLint location, GLint * params); /* 748 */
+   void (GLAPIENTRYP GetShaderSourceARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source); /* 749 */
+   void (GLAPIENTRYP BindAttribLocationARB)(GLhandleARB programObj, GLuint index, const GLcharARB * name); /* 750 */
+   void (GLAPIENTRYP GetActiveAttribARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, const GLcharARB * name); /* 751 */
+   GLint (GLAPIENTRYP GetAttribLocationARB)(GLhandleARB programObj, const GLcharARB * name); /* 752 */
 };
 
 #endif
index ee583bfd927a78f511b23af2988994093c4389b7..ebf5b124a175f3dad54188bf5b01442f9fc980cf 100644 (file)
@@ -3620,6 +3620,11 @@ KEYWORD1 void KEYWORD2 NAME(MultiModeDrawElementsIBM)(const GLenum * mode, const
    DISPATCH(MultiModeDrawElementsIBM, (mode, count, type, indices, primcount, modestride), (F, "glMultiModeDrawElementsIBM(%p, %p, 0x%x, %p, %d, %d);\n", (const void *) mode, (const void *) count, type, (const void *) indices, primcount, modestride));
 }
 
+KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparateEXT)(GLenum modeRGB, GLenum modeA)
+{
+   DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparateEXT(0x%x, 0x%x);\n", modeRGB, modeA));
+}
+
 KEYWORD1 void KEYWORD2 NAME(DeleteObjectARB)(GLhandleARB obj)
 {
    DISPATCH(DeleteObjectARB, (obj), (F, "glDeleteObjectARB(%d);\n", obj));
@@ -3780,9 +3785,9 @@ KEYWORD1 void KEYWORD2 NAME(GetObjectParameterivARB)(GLhandleARB obj, GLenum pna
    DISPATCH(GetObjectParameterivARB, (obj, pname, params), (F, "glGetObjectParameterivARB(%d, 0x%x, %p);\n", obj, pname, (const void *) params));
 }
 
-KEYWORD1 void KEYWORD2 NAME(GetInfoLogARB)(GLhandleARB obj, GLsizei , GLsizei * , GLcharARB * )
+KEYWORD1 void KEYWORD2 NAME(GetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog)
 {
-   DISPATCH(GetInfoLogARB, (obj, , , ), (F, "glGetInfoLogARB(%d, %d, %p, %p);\n", obj, , (const void *) , (const void *) ));
+   DISPATCH(GetInfoLogARB, (obj, maxLength, length, infoLog), (F, "glGetInfoLogARB(%d, %d, %p, %p);\n", obj, maxLength, (const void *) length, (const void *) infoLog));
 }
 
 KEYWORD1 void KEYWORD2 NAME(GetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxLength, GLsizei * length, GLhandleARB * infoLog)
@@ -3830,11 +3835,6 @@ KEYWORD1 GLint KEYWORD2 NAME(GetAttribLocationARB)(GLhandleARB programObj, const
    RETURN_DISPATCH(GetAttribLocationARB, (programObj, name), (F, "glGetAttribLocationARB(%d, %p);\n", programObj, (const void *) name));
 }
 
-KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparateEXT)(GLenum modeRGB, GLenum modeA)
-{
-   DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparateEXT(0x%x, 0x%x);\n", modeRGB, modeA));
-}
-
 KEYWORD1 void KEYWORD2 NAME(ActiveTexture)(GLenum texture)
 {
    DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTexture(0x%x);\n", texture));
@@ -5594,6 +5594,7 @@ static void * DISPATCH_TABLE_NAME[] = {
    TABLE_ENTRY(GetQueryObjectuivARB),
    TABLE_ENTRY(MultiModeDrawArraysIBM),
    TABLE_ENTRY(MultiModeDrawElementsIBM),
+   TABLE_ENTRY(BlendEquationSeparateEXT),
    TABLE_ENTRY(DeleteObjectARB),
    TABLE_ENTRY(GetHandleARB),
    TABLE_ENTRY(DetachObjectARB),
@@ -5636,7 +5637,6 @@ static void * DISPATCH_TABLE_NAME[] = {
    TABLE_ENTRY(BindAttribLocationARB),
    TABLE_ENTRY(GetActiveAttribARB),
    TABLE_ENTRY(GetAttribLocationARB),
-   TABLE_ENTRY(BlendEquationSeparateEXT),
    /* A whole bunch of no-op functions.  These might be called
     * when someone tries to call a dynamically-registered
     * extension function without a current rendering context.
index 86425a13e5953041320f6ca58a0460d168373553..4fdf2f042834c7308751154be77fc3e4d4d862d2 100644 (file)
@@ -756,6 +756,7 @@ static const char gl_string_table[] =
     "glGetQueryObjectuivARB\0"
     "glMultiModeDrawArraysIBM\0"
     "glMultiModeDrawElementsIBM\0"
+    "glBlendEquationSeparateEXT\0"
     "glDeleteObjectARB\0"
     "glGetHandleARB\0"
     "glDetachObjectARB\0"
@@ -798,7 +799,6 @@ static const char gl_string_table[] =
     "glBindAttribLocationARB\0"
     "glGetActiveAttribARB\0"
     "glGetAttribLocationARB\0"
-    "glBlendEquationSeparateEXT\0"
     "glActiveTexture\0"
     "glClientActiveTexture\0"
     "glMultiTexCoord1d\0"
@@ -1719,49 +1719,49 @@ static const glprocs_table_t static_functions[] = {
     NAME_FUNC_OFFSET( 12362, glGetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB ),
     NAME_FUNC_OFFSET( 12385, glMultiModeDrawArraysIBM, _gloffset_MultiModeDrawArraysIBM ),
     NAME_FUNC_OFFSET( 12410, glMultiModeDrawElementsIBM, _gloffset_MultiModeDrawElementsIBM ),
-    NAME_FUNC_OFFSET( 12437, glDeleteObjectARB, _gloffset_DeleteObjectARB ),
-    NAME_FUNC_OFFSET( 12455, glGetHandleARB, _gloffset_GetHandleARB ),
-    NAME_FUNC_OFFSET( 12470, glDetachObjectARB, _gloffset_DetachObjectARB ),
-    NAME_FUNC_OFFSET( 12488, glCreateShaderObjectARB, _gloffset_CreateShaderObjectARB ),
-    NAME_FUNC_OFFSET( 12512, glShaderSourceARB, _gloffset_ShaderSourceARB ),
-    NAME_FUNC_OFFSET( 12530, glCompileShaderARB, _gloffset_CompileShaderARB ),
-    NAME_FUNC_OFFSET( 12549, glCreateProgramObjectARB, _gloffset_CreateProgramObjectARB ),
-    NAME_FUNC_OFFSET( 12574, glAttachObjectARB, _gloffset_AttachObjectARB ),
-    NAME_FUNC_OFFSET( 12592, glLinkProgramARB, _gloffset_LinkProgramARB ),
-    NAME_FUNC_OFFSET( 12609, glUseProgramObjectARB, _gloffset_UseProgramObjectARB ),
-    NAME_FUNC_OFFSET( 12631, glValidateProgramARB, _gloffset_ValidateProgramARB ),
-    NAME_FUNC_OFFSET( 12652, glUniform1fARB, _gloffset_Uniform1fARB ),
-    NAME_FUNC_OFFSET( 12667, glUniform2fARB, _gloffset_Uniform2fARB ),
-    NAME_FUNC_OFFSET( 12682, glUniform3fARB, _gloffset_Uniform3fARB ),
-    NAME_FUNC_OFFSET( 12697, glUniform4fARB, _gloffset_Uniform4fARB ),
-    NAME_FUNC_OFFSET( 12712, glUniform1iARB, _gloffset_Uniform1iARB ),
-    NAME_FUNC_OFFSET( 12727, glUniform2iARB, _gloffset_Uniform2iARB ),
-    NAME_FUNC_OFFSET( 12742, glUniform3iARB, _gloffset_Uniform3iARB ),
-    NAME_FUNC_OFFSET( 12757, glUniform4iARB, _gloffset_Uniform4iARB ),
-    NAME_FUNC_OFFSET( 12772, glUniform1fvARB, _gloffset_Uniform1fvARB ),
-    NAME_FUNC_OFFSET( 12788, glUniform2fvARB, _gloffset_Uniform2fvARB ),
-    NAME_FUNC_OFFSET( 12804, glUniform3fvARB, _gloffset_Uniform3fvARB ),
-    NAME_FUNC_OFFSET( 12820, glUniform4fvARB, _gloffset_Uniform4fvARB ),
-    NAME_FUNC_OFFSET( 12836, glUniform1ivARB, _gloffset_Uniform1ivARB ),
-    NAME_FUNC_OFFSET( 12852, glUniform2ivARB, _gloffset_Uniform2ivARB ),
-    NAME_FUNC_OFFSET( 12868, glUniform3ivARB, _gloffset_Uniform3ivARB ),
-    NAME_FUNC_OFFSET( 12884, glUniform4ivARB, _gloffset_Uniform4ivARB ),
-    NAME_FUNC_OFFSET( 12900, glUniformMatrix2fvARB, _gloffset_UniformMatrix2fvARB ),
-    NAME_FUNC_OFFSET( 12922, glUniformMatrix3fvARB, _gloffset_UniformMatrix3fvARB ),
-    NAME_FUNC_OFFSET( 12944, glUniformMatrix4fvARB, _gloffset_UniformMatrix4fvARB ),
-    NAME_FUNC_OFFSET( 12966, glGetObjectParameterfvARB, _gloffset_GetObjectParameterfvARB ),
-    NAME_FUNC_OFFSET( 12992, glGetObjectParameterivARB, _gloffset_GetObjectParameterivARB ),
-    NAME_FUNC_OFFSET( 13018, glGetInfoLogARB, _gloffset_GetInfoLogARB ),
-    NAME_FUNC_OFFSET( 13034, glGetAttachedObjectsARB, _gloffset_GetAttachedObjectsARB ),
-    NAME_FUNC_OFFSET( 13058, glGetUniformLocationARB, _gloffset_GetUniformLocationARB ),
-    NAME_FUNC_OFFSET( 13082, glGetActiveUniformARB, _gloffset_GetActiveUniformARB ),
-    NAME_FUNC_OFFSET( 13104, glGetUniformfvARB, _gloffset_GetUniformfvARB ),
-    NAME_FUNC_OFFSET( 13122, glGetUniformivARB, _gloffset_GetUniformivARB ),
-    NAME_FUNC_OFFSET( 13140, glGetShaderSourceARB, _gloffset_GetShaderSourceARB ),
-    NAME_FUNC_OFFSET( 13161, glBindAttribLocationARB, _gloffset_BindAttribLocationARB ),
-    NAME_FUNC_OFFSET( 13185, glGetActiveAttribARB, _gloffset_GetActiveAttribARB ),
-    NAME_FUNC_OFFSET( 13206, glGetAttribLocationARB, _gloffset_GetAttribLocationARB ),
-    NAME_FUNC_OFFSET( 13229, glBlendEquationSeparateEXT, _gloffset_BlendEquationSeparateEXT ),
+    NAME_FUNC_OFFSET( 12437, glBlendEquationSeparateEXT, _gloffset_BlendEquationSeparateEXT ),
+    NAME_FUNC_OFFSET( 12464, glDeleteObjectARB, _gloffset_DeleteObjectARB ),
+    NAME_FUNC_OFFSET( 12482, glGetHandleARB, _gloffset_GetHandleARB ),
+    NAME_FUNC_OFFSET( 12497, glDetachObjectARB, _gloffset_DetachObjectARB ),
+    NAME_FUNC_OFFSET( 12515, glCreateShaderObjectARB, _gloffset_CreateShaderObjectARB ),
+    NAME_FUNC_OFFSET( 12539, glShaderSourceARB, _gloffset_ShaderSourceARB ),
+    NAME_FUNC_OFFSET( 12557, glCompileShaderARB, _gloffset_CompileShaderARB ),
+    NAME_FUNC_OFFSET( 12576, glCreateProgramObjectARB, _gloffset_CreateProgramObjectARB ),
+    NAME_FUNC_OFFSET( 12601, glAttachObjectARB, _gloffset_AttachObjectARB ),
+    NAME_FUNC_OFFSET( 12619, glLinkProgramARB, _gloffset_LinkProgramARB ),
+    NAME_FUNC_OFFSET( 12636, glUseProgramObjectARB, _gloffset_UseProgramObjectARB ),
+    NAME_FUNC_OFFSET( 12658, glValidateProgramARB, _gloffset_ValidateProgramARB ),
+    NAME_FUNC_OFFSET( 12679, glUniform1fARB, _gloffset_Uniform1fARB ),
+    NAME_FUNC_OFFSET( 12694, glUniform2fARB, _gloffset_Uniform2fARB ),
+    NAME_FUNC_OFFSET( 12709, glUniform3fARB, _gloffset_Uniform3fARB ),
+    NAME_FUNC_OFFSET( 12724, glUniform4fARB, _gloffset_Uniform4fARB ),
+    NAME_FUNC_OFFSET( 12739, glUniform1iARB, _gloffset_Uniform1iARB ),
+    NAME_FUNC_OFFSET( 12754, glUniform2iARB, _gloffset_Uniform2iARB ),
+    NAME_FUNC_OFFSET( 12769, glUniform3iARB, _gloffset_Uniform3iARB ),
+    NAME_FUNC_OFFSET( 12784, glUniform4iARB, _gloffset_Uniform4iARB ),
+    NAME_FUNC_OFFSET( 12799, glUniform1fvARB, _gloffset_Uniform1fvARB ),
+    NAME_FUNC_OFFSET( 12815, glUniform2fvARB, _gloffset_Uniform2fvARB ),
+    NAME_FUNC_OFFSET( 12831, glUniform3fvARB, _gloffset_Uniform3fvARB ),
+    NAME_FUNC_OFFSET( 12847, glUniform4fvARB, _gloffset_Uniform4fvARB ),
+    NAME_FUNC_OFFSET( 12863, glUniform1ivARB, _gloffset_Uniform1ivARB ),
+    NAME_FUNC_OFFSET( 12879, glUniform2ivARB, _gloffset_Uniform2ivARB ),
+    NAME_FUNC_OFFSET( 12895, glUniform3ivARB, _gloffset_Uniform3ivARB ),
+    NAME_FUNC_OFFSET( 12911, glUniform4ivARB, _gloffset_Uniform4ivARB ),
+    NAME_FUNC_OFFSET( 12927, glUniformMatrix2fvARB, _gloffset_UniformMatrix2fvARB ),
+    NAME_FUNC_OFFSET( 12949, glUniformMatrix3fvARB, _gloffset_UniformMatrix3fvARB ),
+    NAME_FUNC_OFFSET( 12971, glUniformMatrix4fvARB, _gloffset_UniformMatrix4fvARB ),
+    NAME_FUNC_OFFSET( 12993, glGetObjectParameterfvARB, _gloffset_GetObjectParameterfvARB ),
+    NAME_FUNC_OFFSET( 13019, glGetObjectParameterivARB, _gloffset_GetObjectParameterivARB ),
+    NAME_FUNC_OFFSET( 13045, glGetInfoLogARB, _gloffset_GetInfoLogARB ),
+    NAME_FUNC_OFFSET( 13061, glGetAttachedObjectsARB, _gloffset_GetAttachedObjectsARB ),
+    NAME_FUNC_OFFSET( 13085, glGetUniformLocationARB, _gloffset_GetUniformLocationARB ),
+    NAME_FUNC_OFFSET( 13109, glGetActiveUniformARB, _gloffset_GetActiveUniformARB ),
+    NAME_FUNC_OFFSET( 13131, glGetUniformfvARB, _gloffset_GetUniformfvARB ),
+    NAME_FUNC_OFFSET( 13149, glGetUniformivARB, _gloffset_GetUniformivARB ),
+    NAME_FUNC_OFFSET( 13167, glGetShaderSourceARB, _gloffset_GetShaderSourceARB ),
+    NAME_FUNC_OFFSET( 13188, glBindAttribLocationARB, _gloffset_BindAttribLocationARB ),
+    NAME_FUNC_OFFSET( 13212, glGetActiveAttribARB, _gloffset_GetActiveAttribARB ),
+    NAME_FUNC_OFFSET( 13233, glGetAttribLocationARB, _gloffset_GetAttribLocationARB ),
     NAME_FUNC_OFFSET( 13256, glActiveTexture, _gloffset_ActiveTextureARB ),
     NAME_FUNC_OFFSET( 13272, glClientActiveTexture, _gloffset_ClientActiveTextureARB ),
     NAME_FUNC_OFFSET( 13294, glMultiTexCoord1d, _gloffset_MultiTexCoord1dARB ),
index 9a894dc630f2a70b90b56a49d4cfb348d29aa954..44fe374295ca729dcbe70430c121a704f2d4e99c 100644 (file)
@@ -819,6 +819,7 @@ GLNAME(gl_dispatch_functions_start):
        GL_STUB(GetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB, GetQueryObjectuivARB@12)
        GL_STUB(MultiModeDrawArraysIBM, _gloffset_MultiModeDrawArraysIBM, MultiModeDrawArraysIBM@20)
        GL_STUB(MultiModeDrawElementsIBM, _gloffset_MultiModeDrawElementsIBM, MultiModeDrawElementsIBM@24)
+       GL_STUB(BlendEquationSeparateEXT, _gloffset_BlendEquationSeparateEXT, BlendEquationSeparateEXT@8)
        GL_STUB(DeleteObjectARB, _gloffset_DeleteObjectARB, DeleteObjectARB@4)
        GL_STUB(GetHandleARB, _gloffset_GetHandleARB, GetHandleARB@4)
        GL_STUB(DetachObjectARB, _gloffset_DetachObjectARB, DetachObjectARB@8)
@@ -861,7 +862,6 @@ GLNAME(gl_dispatch_functions_start):
        GL_STUB(BindAttribLocationARB, _gloffset_BindAttribLocationARB, BindAttribLocationARB@12)
        GL_STUB(GetActiveAttribARB, _gloffset_GetActiveAttribARB, GetActiveAttribARB@28)
        GL_STUB(GetAttribLocationARB, _gloffset_GetAttribLocationARB, GetAttribLocationARB@8)
-       GL_STUB(BlendEquationSeparateEXT, _gloffset_BlendEquationSeparateEXT, BlendEquationSeparateEXT@8)
        GL_STUB(ActiveTexture, _gloffset_ActiveTextureARB, ActiveTexture@4)
        GL_STUB(ClientActiveTexture, _gloffset_ClientActiveTextureARB, ClientActiveTexture@4)
        GL_STUB(MultiTexCoord1d, _gloffset_MultiTexCoord1dARB, MultiTexCoord1d@12)