--- /dev/null
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file xm_surface.h
+ * Code to allow the softpipe code to write to X windows/buffers.
+ * This is a bit of a hack for now. We've basically got two different
+ * abstractions for color buffers: gl_renderbuffer and softpipe_surface.
+ * They'll need to get merged someday...
+ * For now, they're separate things that point to each other.
+ */
+
+
+#include "glxheader.h"
+#include "GL/xmesa.h"
+#include "xmesaP.h"
+#include "context.h"
+#include "imports.h"
+#include "macros.h"
+#include "framebuffer.h"
+#include "renderbuffer.h"
+
+#include "pipe/p_state.h"
+#include "pipe/softpipe/sp_context.h"
+#include "pipe/softpipe/sp_surface.h"
+
+
+/**
+ * An xm_surface is derived from a softpipe_surface
+ */
+struct xmesa_surface
+{
+ struct softpipe_surface sps;
+ struct xmesa_renderbuffer *xrb; /** ptr back to matching xmesa_renderbuffer */
+};
+
+
+/**
+ * Cast wrapper
+ */
+static INLINE struct xmesa_surface *
+xmesa_surface(struct softpipe_surface *sps)
+{
+ return (struct xmesa_surface *) sps;
+}
+
+
+/**
+ * quad reading/writing
+ * These functions are just wrappers around the existing renderbuffer
+ * functions.
+ */
+
+static void
+read_quad_f(struct softpipe_surface *gs, GLint x, GLint y,
+ GLfloat (*rgba)[NUM_CHANNELS])
+{
+ struct xmesa_surface *xmsurf = xmesa_surface(gs);
+ struct xmesa_renderbuffer *xrb = xmsurf->xrb;
+ GLubyte temp[16];
+ GLfloat *dst = (GLfloat *) rgba;
+ GLuint i;
+ GET_CURRENT_CONTEXT(ctx);
+ xrb->Base.GetRow(ctx, &xrb->Base, 2, x, y, temp);
+ xrb->Base.GetRow(ctx, &xrb->Base, 2, x, y + 1, temp + 8);
+ for (i = 0; i < 16; i++) {
+ dst[i] = UBYTE_TO_FLOAT(temp[i]);
+ }
+}
+
+static void
+read_quad_f_swz(struct softpipe_surface *gs, GLint x, GLint y,
+ GLfloat (*rrrr)[QUAD_SIZE])
+{
+ struct xmesa_surface *xmsurf = xmesa_surface(gs);
+ struct xmesa_renderbuffer *xrb = xmsurf->xrb;
+ GLubyte temp[16];
+ GLfloat *dst = (GLfloat *) rrrr;
+ GLuint i, j;
+ GET_CURRENT_CONTEXT(ctx);
+ xrb->Base.GetRow(ctx, &xrb->Base, 2, x, y, temp);
+ xrb->Base.GetRow(ctx, &xrb->Base, 2, x, y + 1, temp + 8);
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < 4; j++) {
+ dst[j * 4 + i] = UBYTE_TO_FLOAT(temp[i * 4 + j]);
+ }
+ }
+}
+
+static void
+write_quad_f(struct softpipe_surface *gs, GLint x, GLint y,
+ GLfloat (*rgba)[NUM_CHANNELS])
+{
+ struct xmesa_surface *xmsurf = xmesa_surface(gs);
+ struct xmesa_renderbuffer *xrb = xmsurf->xrb;
+ GLubyte temp[16];
+ const GLfloat *src = (const GLfloat *) rgba;
+ GLuint i;
+ GET_CURRENT_CONTEXT(ctx);
+ for (i = 0; i < 16; i++) {
+ temp[i] = FLOAT_TO_UBYTE(src[i]);
+ }
+ xrb->Base.PutRow(ctx, &xrb->Base, 2, x, y, temp, NULL);
+ xrb->Base.PutRow(ctx, &xrb->Base, 2, x, y + 1, temp + 8, NULL);
+}
+
+static void
+write_quad_f_swz(struct softpipe_surface *gs, GLint x, GLint y,
+ GLfloat (*rrrr)[QUAD_SIZE])
+{
+ struct xmesa_surface *xmsurf = xmesa_surface(gs);
+ struct xmesa_renderbuffer *xrb = xmsurf->xrb;
+ GLubyte temp[16];
+ const GLfloat *src = (const GLfloat *) rrrr;
+ GLuint i, j;
+ GET_CURRENT_CONTEXT(ctx);
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < 4; j++) {
+ temp[j * 4 + i] = FLOAT_TO_UBYTE(src[i * 4 + j]);
+ }
+ }
+ xrb->Base.PutRow(ctx, &xrb->Base, 2, x, y, temp, NULL);
+ xrb->Base.PutRow(ctx, &xrb->Base, 2, x, y + 1, temp + 8, NULL);
+}
+
+static void
+read_quad_ub(struct softpipe_surface *gs, GLint x, GLint y,
+ GLubyte (*rgba)[NUM_CHANNELS])
+{
+ struct xmesa_surface *xmsurf = xmesa_surface(gs);
+ struct xmesa_renderbuffer *xrb = xmsurf->xrb;
+ GET_CURRENT_CONTEXT(ctx);
+ xrb->Base.GetRow(ctx, &xrb->Base, 2, x, y, rgba);
+ xrb->Base.GetRow(ctx, &xrb->Base, 2, x, y + 1, rgba + 2);
+}
+
+static void
+write_quad_ub(struct softpipe_surface *gs, GLint x, GLint y,
+ GLubyte (*rgba)[NUM_CHANNELS])
+{
+ struct xmesa_surface *xmsurf = xmesa_surface(gs);
+ struct xmesa_renderbuffer *xrb = xmsurf->xrb;
+ GET_CURRENT_CONTEXT(ctx);
+ xrb->Base.GetRow(ctx, &xrb->Base, 2, x, y, rgba);
+ xrb->Base.GetRow(ctx, &xrb->Base, 2, x, y + 1, rgba + 2);
+}
+
+
+static struct xmesa_surface *
+create_surface(XMesaContext xmctx, struct xmesa_renderbuffer *xrb)
+{
+ struct xmesa_surface *xmsurf;
+
+ xmsurf = CALLOC_STRUCT(xmesa_surface);
+ if (xmsurf) {
+ xmsurf->xrb = xrb;
+ xmsurf->sps.surface.width = xrb->Base.Width;
+ xmsurf->sps.surface.height = xrb->Base.Height;
+
+ xmsurf->sps.read_quad_f = read_quad_f;
+ xmsurf->sps.read_quad_f_swz = read_quad_f_swz;
+ xmsurf->sps.read_quad_ub = read_quad_ub;
+ xmsurf->sps.write_quad_f = write_quad_f;
+ xmsurf->sps.write_quad_f_swz = write_quad_f_swz;
+ xmsurf->sps.write_quad_ub = write_quad_ub;
+#if 0
+ if (xrb->ximage) {
+ xmsurf->sps.surface.ptr = (GLubyte *) xrb->ximage->data;
+ xmsurf->sps.surface.stride = xrb->ximage->bytes_per_line;
+ xmsurf->sps.surface.cpp = xrb->ximage->depth;
+
+ }
+#endif
+ }
+ return xmsurf;
+}
+
+
+static void
+free_surface(struct softpipe_surface *sps)
+{
+ /* XXX may need to do more in the future */
+ free(sps);
+}
+
+
+/**
+ * Return generic surface pointer corresponding to the current color buffer.
+ */
+struct pipe_surface *
+xmesa_get_color_surface(GLcontext *ctx, GLuint buf)
+{
+ XMesaContext xmctx = XMESA_CONTEXT(ctx);
+ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0][buf];
+ struct xmesa_renderbuffer *xrb = xmesa_renderbuffer(rb);
+ struct softpipe_surface *sps = (struct softpipe_surface *) xrb->pSurface;
+
+ if (!sps) {
+ xrb->pSurface = create_surface(xmctx, xrb);
+ }
+ else if (sps->surface.width != rb->Width ||
+ sps->surface.height != rb->Height) {
+ free_surface(sps);
+ xrb->pSurface = create_surface(xmctx, xrb);
+ }
+
+ return (struct pipe_surface *) xrb->pSurface;
+}
+
#define G_SURFACE_RGBA_8888 0x1
-/* Internal structs and helpers for the primitive clip/setup pipeline:
+
+/**
+ * Softpipe surface is derived from pipe_surface.
*/
-struct softpipe_surface_type {
-
- GLuint format;
+struct softpipe_surface {
+ struct pipe_surface surface;
+ /**
+ * Functions for read/writing surface data
+ */
void (*read_quad_f)( struct softpipe_surface *,
GLint x, GLint y,
GLfloat (*rgba)[NUM_CHANNELS] );
void (*write_quad_ub)( struct softpipe_surface *,
GLint x, GLint y,
GLubyte (*rgba)[NUM_CHANNELS] );
-
-
};
-
-struct softpipe_surface {
- struct softpipe_surface_type *type;
- struct pipe_surface surface;
-};
-
-
-static INLINE void gs_read_quad_f( struct softpipe_surface *gs,
- GLint x, GLint y,
- GLfloat (*rgba)[NUM_CHANNELS] )
-{
- gs->type->read_quad_f(gs, x, y, rgba);
-}
-
-static INLINE void gs_read_quad_f_swz( struct softpipe_surface *gs,
- GLint x, GLint y,
- GLfloat (*rrrr)[QUAD_SIZE] )
-{
- gs->type->read_quad_f_swz(gs, x, y, rrrr);
-}
-
-static INLINE void gs_write_quad_f( struct softpipe_surface *gs,
- GLint x, GLint y,
- GLfloat (*rgba)[NUM_CHANNELS] )
-{
- gs->type->write_quad_f(gs, x, y, rgba);
-}
-
-static INLINE void gs_write_quad_f_swz( struct softpipe_surface *gs,
- GLint x, GLint y,
- GLfloat (*rrrr)[QUAD_SIZE] )
-{
- gs->type->write_quad_f_swz(gs, x, y, rrrr);
-}
-
-/* Like this, or hidden?
- */
-struct softpipe_surface_type gs_rgba8;
-
#endif
}
-/* Write to the output, taking mask into account.
+/**
+ * Write quad to framebuffer, taking mask into account.
*
* Note that surfaces support only full quad reads and writes.
*/
void quad_output( struct softpipe_context *softpipe,
struct quad_header *quad )
{
+ GLuint i;
- if (quad->mask != MASK_ALL)
- {
- GLfloat tmp[4][QUAD_SIZE];
+ for (i = 0; i < softpipe->framebuffer.num_cbufs; i++) {
+ struct softpipe_surface *sps
+ = (struct softpipe_surface *) softpipe->framebuffer.cbufs[i];
- /* Yes, we'll probably have a masked write as well, but this is
- * how blend will be done at least.
- */
- gs_read_quad_f_swz( softpipe->cbuf_surface,
- quad->x0,
- quad->y0,
- tmp );
-
- mask_copy( tmp, quad->outputs.color, quad->mask );
+ if (quad->mask != MASK_ALL) {
+ GLfloat tmp[4][QUAD_SIZE];
- gs_write_quad_f_swz( softpipe->cbuf_surface,
- quad->x0,
- quad->y0,
- tmp );
- }
- else
- {
- gs_write_quad_f_swz( softpipe->cbuf_surface,
- quad->x0,
- quad->y0,
- quad->outputs.color );
+ /* Yes, we'll probably have a masked write as well, but this is
+ * how blend will be done at least.
+ */
+
+ sps->read_quad_f_swz(sps, quad->x0, quad->y0, tmp);
+
+ mask_copy( tmp, quad->outputs.color, quad->mask );
+
+ sps->write_quad_f_swz(sps, quad->x0, quad->y0, tmp);
+ }
+ else {
+ sps->write_quad_f_swz(sps, quad->x0, quad->y0, quad->outputs.color);
+ }
}
}