}
}
}
+
+ for (s = 0; s < 6; ++s) {
+ for (i = 0; i < NVC0_MAX_IMAGES; ++i) {
+ if (nvc0->images[s][i].resource == res) {
+ nvc0->images_dirty[s] |= 1 << i;
+ if (unlikely(s == 5)) {
+ nvc0->dirty_cp |= NVC0_NEW_CP_SURFACES;
+ nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_SUF);
+ } else {
+ nvc0->dirty_3d |= NVC0_NEW_3D_SURFACES;
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_SUF);
+ }
+ }
+ if (!--ref)
+ return ref;
+ }
+ }
}
return ref;
nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_SURFACES;
}
+static void
+nvc0_bind_images_range(struct nvc0_context *nvc0, const unsigned s,
+ unsigned start, unsigned nr,
+ struct pipe_image_view *pimages)
+{
+ const unsigned end = start + nr;
+ const unsigned mask = ((1 << nr) - 1) << start;
+ unsigned i;
+
+ assert(s < 6);
+
+ if (pimages) {
+ for (i = start; i < end; ++i) {
+ const unsigned p = i - start;
+ if (pimages[p].resource)
+ nvc0->images_valid[s] |= (1 << i);
+ else
+ nvc0->images_valid[s] &= ~(1 << i);
+
+ nvc0->images[s][i].format = pimages[p].format;
+ nvc0->images[s][i].access = pimages[p].access;
+ if (pimages[p].resource->target == PIPE_BUFFER)
+ nvc0->images[s][i].u.buf = pimages[p].u.buf;
+ else
+ nvc0->images[s][i].u.tex = pimages[p].u.tex;
+
+ pipe_resource_reference(
+ &nvc0->images[s][i].resource, pimages[p].resource);
+ }
+ } else {
+ for (i = start; i < end; ++i)
+ pipe_resource_reference(&nvc0->images[s][i].resource, NULL);
+ nvc0->images_valid[s] &= ~mask;
+ }
+ nvc0->images_dirty[s] |= mask;
+
+ if (s == 5)
+ nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_SUF);
+ else
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_SUF);
+}
+
static void
nvc0_set_shader_images(struct pipe_context *pipe, unsigned shader,
- unsigned start_slot, unsigned count,
- struct pipe_image_view *views)
+ unsigned start, unsigned nr,
+ struct pipe_image_view *images)
{
+ const unsigned s = nvc0_shader_stage(shader);
+ nvc0_bind_images_range(nvc0_context(pipe), s, start, nr, images);
+
+ if (s == 5)
+ nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_SURFACES;
+ else
+ nvc0_context(pipe)->dirty_3d |= NVC0_NEW_3D_SURFACES;
}
static void