printf(" Z %i: offset=%llu, slice_size=%llu, npix_x=%u, "
"npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
"nblk_z=%u, pitch_bytes=%u, mode=%u\n",
- i, rtex->surface.level[i].offset,
- rtex->surface.level[i].slice_size,
+ i, (unsigned long long)rtex->surface.level[i].offset,
+ (unsigned long long)rtex->surface.level[i].slice_size,
rtex->surface.level[i].npix_x,
rtex->surface.level[i].npix_y,
rtex->surface.level[i].npix_z,
printf(" S %i: offset=%llu, slice_size=%llu, npix_x=%u, "
"npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
"nblk_z=%u, pitch_bytes=%u, mode=%u\n",
- i, rtex->surface.stencil_level[i].offset,
- rtex->surface.stencil_level[i].slice_size,
+ i, (unsigned long long)rtex->surface.stencil_level[i].offset,
+ (unsigned long long)rtex->surface.stencil_level[i].slice_size,
rtex->surface.stencil_level[i].npix_x,
rtex->surface.stencil_level[i].npix_y,
rtex->surface.stencil_level[i].npix_z,