uint32_t v = 0, v2 = 0, primid = 0;
if (state->geom_enable) {
+ uint32_t cut_val;
+
+ if (rctx->gs_shader->current->shader.gs_max_out_vertices <= 128)
+ cut_val = V_028A40_GS_CUT_128;
+ else if (rctx->gs_shader->current->shader.gs_max_out_vertices <= 256)
+ cut_val = V_028A40_GS_CUT_256;
+ else if (rctx->gs_shader->current->shader.gs_max_out_vertices <= 512)
+ cut_val = V_028A40_GS_CUT_512;
+ else
+ cut_val = V_028A40_GS_CUT_1024;
v = S_028B54_ES_EN(V_028B54_ES_STAGE_REAL) |
S_028B54_GS_EN(1) |
S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
v2 = S_028A40_MODE(V_028A40_GS_SCENARIO_G) |
- S_028A40_CUT_MODE(V_028A40_GS_CUT_128);
+ S_028A40_CUT_MODE(cut_val);
if (rctx->gs_shader->current->shader.gs_prim_id_input)
primid = 1;