struct gl_texture_image *texImage)
{
const GLbitfield rwMode = get_read_write_mode(format, texImage->TexFormat);
- GLubyte *dstMap;
- GLint dstRowStride;
- GLboolean success;
+ GLboolean success = GL_FALSE;
+ GLuint slice, numSlices, sliceOffset, srcImageStride;
+ const GLubyte *src;
/* get pointer to src pixels (may be in a pbo which we'll map here) */
- pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type,
- pixels, packing, "glTexSubImage2D");
- if (!pixels)
+ src = (const GLubyte *)
+ _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type,
+ pixels, packing, "glTexSubImage2D");
+ if (!src)
return;
- /* Map dest texture buffer */
- ctx->Driver.MapTextureImage(ctx, texImage, 0,
- xoffset, yoffset, width, height,
- rwMode,
- &dstMap, &dstRowStride);
-
- if (dstMap) {
- success = _mesa_texstore(ctx, 2, texImage->_BaseFormat,
- texImage->TexFormat,
- 0, 0, 0, /* dstX/Y/Zoffset */
- dstRowStride,
- &dstMap,
- width, height, 1,
- format, type, pixels, packing);
-
- ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
+ if (target == GL_TEXTURE_1D_ARRAY) {
+ /* map each slice of the 1D array separately */
+ numSlices = height;
+ sliceOffset = yoffset;
+ height = 1;
+ yoffset = 0;
+ srcImageStride = _mesa_image_row_stride(packing, width, format, type);
}
else {
- success = GL_FALSE;
+ /* regular 2D image */
+ numSlices = 1;
+ sliceOffset = 0;
+ srcImageStride = 0;
+ }
+
+ for (slice = 0; slice < numSlices; slice++) {
+ GLubyte *dstMap;
+ GLint dstRowStride;
+
+ ctx->Driver.MapTextureImage(ctx, texImage,
+ slice + sliceOffset,
+ xoffset, yoffset, width, height,
+ rwMode, &dstMap, &dstRowStride);
+ if (dstMap) {
+ success = _mesa_texstore(ctx, 2, texImage->_BaseFormat,
+ texImage->TexFormat,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ &dstMap,
+ width, height, 1, /* w, h, d */
+ format, type, src, packing);
+
+ ctx->Driver.UnmapTextureImage(ctx, texImage, slice + sliceOffset);
+ }
+
+ src += srcImageStride;
+
+ if (!success)
+ break;
}
if (!success)