void (*delete_fs_state)(struct pipe_context *, void *);
};
+static struct pipe_surface *
+util_blitter_get_next_surface_layer(struct pipe_context *pipe,
+ struct pipe_surface *surf);
+
struct blitter_context *util_blitter_create(struct pipe_context *pipe)
{
struct blitter_context_priv *ctx;
ctx->base.pipe = pipe;
ctx->base.draw_rectangle = util_blitter_draw_rectangle;
+ ctx->base.get_next_surface_layer = util_blitter_get_next_surface_layer;
ctx->bind_fs_state = pipe->bind_fs_state;
ctx->delete_fs_state = pipe->delete_fs_state;
dst_templ->u.tex.last_layer = dstz;
}
+static struct pipe_surface *
+util_blitter_get_next_surface_layer(struct pipe_context *pipe,
+ struct pipe_surface *surf)
+{
+ struct pipe_surface dst_templ;
+
+ memset(&dst_templ, 0, sizeof(dst_templ));
+ dst_templ.format = surf->format;
+ dst_templ.u.tex.level = surf->u.tex.level;
+ dst_templ.u.tex.first_layer = surf->u.tex.first_layer + 1;
+ dst_templ.u.tex.last_layer = surf->u.tex.last_layer + 1;
+
+ return pipe->create_surface(pipe, surf->texture, &dst_templ);
+}
+
void util_blitter_default_src_texture(struct pipe_sampler_view *src_templ,
struct pipe_resource *src,
unsigned srclevel)
return;
}
- /* XXX should handle 3d regions */
- assert(srcbox->depth == 1);
-
/* Check whether the states are properly saved. */
blitter_set_running_flag(ctx);
blitter_check_saved_vertex_states(ctx);
/* Initialize framebuffer state. */
fb_state.width = dst->width;
fb_state.height = dst->height;
+ fb_state.nr_cbufs = blit_depth || blit_stencil ? 0 : 1;
+ fb_state.cbufs[0] = NULL;
+ fb_state.zsbuf = NULL;
if (blit_depth || blit_stencil) {
pipe->bind_blend_state(pipe, ctx->blend[0]);
src_samples));
}
- fb_state.nr_cbufs = 0;
- fb_state.zsbuf = dst;
} else {
pipe->bind_blend_state(pipe, ctx->blend[mask & PIPE_MASK_RGBA]);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
ctx->bind_fs_state(pipe,
blitter_get_fs_texfetch_col(ctx, src_target,
src_samples));
-
- fb_state.nr_cbufs = 1;
- fb_state.cbufs[0] = dst;
- fb_state.zsbuf = 0;
}
/* Set the linear filter only for scaled color non-MSAA blits. */
}
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
- pipe->set_framebuffer_state(pipe, &fb_state);
-
if (scissor) {
pipe->set_scissor_state(pipe, scissor);
}
get_texcoords(src, src_width0, src_height0, srcbox->x, srcbox->y,
srcbox->x+srcbox->width, srcbox->y+srcbox->height, coord.f);
+ /* Set framebuffer state. */
+ if (blit_depth || blit_stencil) {
+ fb_state.zsbuf = dst;
+ } else {
+ fb_state.cbufs[0] = dst;
+ }
+ pipe->set_framebuffer_state(pipe, &fb_state);
+
/* Draw. */
pipe->set_sample_mask(pipe, ~0);
blitter->draw_rectangle(blitter, dstbox->x, dstbox->y,
UTIL_BLITTER_ATTRIB_TEXCOORD, &coord);
} else {
/* Draw the quad with the generic codepath. */
- if (copy_all_samples &&
- src->texture->nr_samples == dst->texture->nr_samples &&
- dst->texture->nr_samples > 1) {
- /* MSAA copy. */
- unsigned i, max_sample = MAX2(dst->texture->nr_samples, 1) - 1;
-
- for (i = 0; i <= max_sample; i++) {
- pipe->set_sample_mask(pipe, 1 << i);
- blitter_set_texcoords(ctx, src, src_width0, src_height0, srcbox->z,
- i, srcbox->x, srcbox->y,
+ for (int z = 0; z < dstbox->depth; z++) {
+ struct pipe_surface *old;
+
+ /* Set framebuffer state. */
+ if (blit_depth || blit_stencil) {
+ fb_state.zsbuf = dst;
+ } else {
+ fb_state.cbufs[0] = dst;
+ }
+ pipe->set_framebuffer_state(pipe, &fb_state);
+
+ /* See if we need to blit a multisample or singlesample buffer. */
+ if (copy_all_samples &&
+ src_samples == dst->texture->nr_samples &&
+ dst->texture->nr_samples > 1) {
+ unsigned i, max_sample = MAX2(dst->texture->nr_samples, 1) - 1;
+
+ for (i = 0; i <= max_sample; i++) {
+ pipe->set_sample_mask(pipe, 1 << i);
+ blitter_set_texcoords(ctx, src, src_width0, src_height0,
+ srcbox->z + z,
+ i, srcbox->x, srcbox->y,
+ srcbox->x + srcbox->width,
+ srcbox->y + srcbox->height);
+ blitter_draw(ctx, dstbox->x, dstbox->y,
+ dstbox->x + dstbox->width,
+ dstbox->y + dstbox->height, 0);
+ }
+ } else {
+ pipe->set_sample_mask(pipe, ~0);
+ blitter_set_texcoords(ctx, src, src_width0, src_height0,
+ srcbox->z + z, 0,
+ srcbox->x, srcbox->y,
srcbox->x + srcbox->width,
srcbox->y + srcbox->height);
blitter_draw(ctx, dstbox->x, dstbox->y,
dstbox->x + dstbox->width,
dstbox->y + dstbox->height, 0);
}
- } else {
- pipe->set_sample_mask(pipe, ~0);
- blitter_set_texcoords(ctx, src, src_width0, src_height0, srcbox->z, 0,
- srcbox->x, srcbox->y,
- srcbox->x + srcbox->width,
- srcbox->y + srcbox->height);
- blitter_draw(ctx, dstbox->x, dstbox->y,
- dstbox->x + dstbox->width,
- dstbox->y + dstbox->height, 0);
+
+ /* Get the next surface or (if this is the last iteration)
+ * just unreference the last one. */
+ old = dst;
+ if (z < dstbox->depth-1) {
+ dst = ctx->base.get_next_surface_layer(ctx->base.pipe, dst);
+ }
+ if (z) {
+ pipe_surface_reference(&old, NULL);
+ }
}
}