const struct gl_shader_compiler_options *options,
bool native_integers)
{
+ const bool debug = false;
GLboolean progress = GL_FALSE;
- progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
+#define OPT(PASS, ...) do { \
+ if (debug) { \
+ fprintf(stderr, "START GLSL optimization %s\n", #PASS); \
+ const bool opt_progress = PASS(__VA_ARGS__); \
+ progress = opt_progress || progress; \
+ if (opt_progress) \
+ _mesa_print_ir(stderr, ir, NULL); \
+ fprintf(stderr, "GLSL optimization %s: %s progress\n", \
+ #PASS, opt_progress ? "made" : "no"); \
+ } else { \
+ progress = PASS(__VA_ARGS__) || progress; \
+ } \
+ } while (false)
+
+ OPT(lower_instructions, ir, SUB_TO_ADD_NEG);
if (linked) {
- progress = do_function_inlining(ir) || progress;
- progress = do_dead_functions(ir) || progress;
- progress = do_structure_splitting(ir) || progress;
+ OPT(do_function_inlining, ir);
+ OPT(do_dead_functions, ir);
+ OPT(do_structure_splitting, ir);
}
- progress = do_if_simplification(ir) || progress;
- progress = opt_flatten_nested_if_blocks(ir) || progress;
- progress = opt_conditional_discard(ir) || progress;
- progress = do_copy_propagation(ir) || progress;
- progress = do_copy_propagation_elements(ir) || progress;
+ OPT(do_if_simplification, ir);
+ OPT(opt_flatten_nested_if_blocks, ir);
+ OPT(opt_conditional_discard, ir);
+ OPT(do_copy_propagation, ir);
+ OPT(do_copy_propagation_elements, ir);
if (options->OptimizeForAOS && !linked)
- progress = opt_flip_matrices(ir) || progress;
+ OPT(opt_flip_matrices, ir);
if (linked && options->OptimizeForAOS) {
- progress = do_vectorize(ir) || progress;
+ OPT(do_vectorize, ir);
}
if (linked)
- progress = do_dead_code(ir, uniform_locations_assigned) || progress;
+ OPT(do_dead_code, ir, uniform_locations_assigned);
else
- progress = do_dead_code_unlinked(ir) || progress;
- progress = do_dead_code_local(ir) || progress;
- progress = do_tree_grafting(ir) || progress;
- progress = do_constant_propagation(ir) || progress;
+ OPT(do_dead_code_unlinked, ir);
+ OPT(do_dead_code_local, ir);
+ OPT(do_tree_grafting, ir);
+ OPT(do_constant_propagation, ir);
if (linked)
- progress = do_constant_variable(ir) || progress;
+ OPT(do_constant_variable, ir);
else
- progress = do_constant_variable_unlinked(ir) || progress;
- progress = do_constant_folding(ir) || progress;
- progress = do_minmax_prune(ir) || progress;
- progress = do_rebalance_tree(ir) || progress;
- progress = do_algebraic(ir, native_integers, options) || progress;
- progress = do_lower_jumps(ir) || progress;
- progress = do_vec_index_to_swizzle(ir) || progress;
- progress = lower_vector_insert(ir, false) || progress;
- progress = do_swizzle_swizzle(ir) || progress;
- progress = do_noop_swizzle(ir) || progress;
-
- progress = optimize_split_arrays(ir, linked) || progress;
- progress = optimize_redundant_jumps(ir) || progress;
+ OPT(do_constant_variable_unlinked, ir);
+ OPT(do_constant_folding, ir);
+ OPT(do_minmax_prune, ir);
+ OPT(do_rebalance_tree, ir);
+ OPT(do_algebraic, ir, native_integers, options);
+ OPT(do_lower_jumps, ir);
+ OPT(do_vec_index_to_swizzle, ir);
+ OPT(lower_vector_insert, ir, false);
+ OPT(do_swizzle_swizzle, ir);
+ OPT(do_noop_swizzle, ir);
+
+ OPT(optimize_split_arrays, ir, linked);
+ OPT(optimize_redundant_jumps, ir);
loop_state *ls = analyze_loop_variables(ir);
if (ls->loop_found) {
- progress = set_loop_controls(ir, ls) || progress;
- progress = unroll_loops(ir, ls, options) || progress;
+ OPT(set_loop_controls, ir, ls);
+ OPT(unroll_loops, ir, ls, options);
}
delete ls;
+#undef OPT
+
return progress;
}