static int som_sizeof_headers PARAMS ((bfd *, boolean));
static boolean som_write_headers PARAMS ((bfd *));
static boolean som_build_and_write_symbol_table PARAMS ((bfd *));
+static void som_prep_for_fixups PARAMS ((bfd *, asymbol **, unsigned long));
static reloc_howto_type som_hppa_howto_table[] =
return 0;
}
+/* Perform various work in preparation for emitting the fixup stream. */
+
+static void
+som_prep_for_fixups (abfd, syms, num_syms)
+ bfd *abfd;
+ asymbol **syms;
+ unsigned long num_syms;
+{
+ int i;
+ asection *section;
+
+ /* Most SOM relocations involving a symbol have a length which is
+ dependent on the index of the symbol. So symbols which are
+ used often in relocations should have a small index. */
+
+ /* First initialize the counters for each symbol. */
+ for (i = 0; i < num_syms; i++)
+ {
+ /* Handle a section symbol; these have no pointers back to the
+ SOM symbol info. So we just use the pointer field (udata)
+ to hold the relocation count.
+
+ FIXME. While we're here set the name of any section symbol
+ to something which will not screw GDB. How do other formats
+ deal with this?!? */
+ if (som_symbol_data (syms[i]) == NULL)
+ {
+ syms[i]->flags |= BSF_SECTION_SYM;
+ syms[i]->name = "L$0\002";
+ syms[i]->udata = (PTR) 0;
+ }
+ else
+ (*som_symbol_data (syms[i]))->reloc_count = 0;
+ }
+
+ /* Now that the counters are initialized, make a weighted count
+ of how often a given symbol is used in a relocation. */
+ for (section = abfd->sections; section != NULL; section = section->next)
+ {
+ int i;
+
+ /* Does this section have any relocations? */
+ if (section->reloc_count <= 0)
+ continue;
+
+ /* Walk through each relocation for this section. */
+ for (i = 1; i < section->reloc_count; i++)
+ {
+ arelent *reloc = section->orelocation[i];
+ int scale;
+
+ /* If no symbol, then there is no counter to increase. */
+ if (reloc->sym_ptr_ptr == NULL)
+ continue;
+
+ /* Scaling to encourage symbols involved in R_DP_RELATIVE
+ and R_CODE_ONE_SYMBOL relocations to come first. These
+ two relocations have single byte versions if the symbol
+ index is very small. */
+ if (reloc->howto->type == R_DP_RELATIVE
+ || reloc->howto->type == R_CODE_ONE_SYMBOL)
+ scale = 2;
+ else
+ scale = 1;
+
+ /* Handle section symbols by ramming the count in the udata
+ field. It will not be used and the count is very important
+ for these symbols. */
+ if ((*reloc->sym_ptr_ptr)->flags & BSF_SECTION_SYM)
+ {
+ (*reloc->sym_ptr_ptr)->udata =
+ (PTR) ((int) (*reloc->sym_ptr_ptr)->udata + scale);
+ continue;
+ }
+
+ /* A normal symbol. Increment the count. */
+ (*som_symbol_data ((*reloc->sym_ptr_ptr)))->reloc_count += scale;
+ }
+ }
+
+ /* Now sort the symbols. */
+ qsort (syms, num_syms, sizeof (asymbol *), compare_syms);
+
+ /* Compute the symbol indexes, they will be needed by the relocation
+ code. */
+ for (i = 0; i < num_syms; i++)
+ {
+ /* A section symbol. Again, there is no pointer to backend symbol
+ information, so we reuse (abuse) the udata field again. */
+ if (syms[i]->flags & BSF_SECTION_SYM)
+ syms[i]->udata = (PTR) i;
+ else
+ (*som_symbol_data (syms[i]))->index = i;
+ }
+}
+
/* Finally, scribble out the various headers to the disk. */
static boolean