* Does this scene have a reference to the given texture?
*/
boolean
-lp_scene_is_textured_referenced( const struct lp_scene *scene,
- const struct pipe_texture *texture )
+lp_scene_is_texture_referenced( const struct lp_scene *scene,
+ const struct pipe_texture *texture )
{
const struct texture_ref *ref_list = &scene->textures;
const struct texture_ref *ref;
void lp_scene_texture_reference( struct lp_scene *scene,
struct pipe_texture *texture );
-boolean lp_scene_is_textured_referenced( const struct lp_scene *scene,
- const struct pipe_texture *texture );
+boolean lp_scene_is_texture_referenced( const struct lp_scene *scene,
+ const struct pipe_texture *texture );
/**
/* check textures referenced by the scene */
for (i = 0; i < Elements(setup->scenes); i++) {
- if (lp_scene_is_textured_referenced(setup->scenes[i], texture)) {
+ if (lp_scene_is_texture_referenced(setup->scenes[i], texture)) {
return PIPE_REFERENCED_FOR_READ;
}
}