static void ReInit( GLenum TC, TEXTURE *Tx )
{
- GLint rv;
+ GLint rv, v;
if ((Tx->TC == TC) && (Tx->cData != NULL)) {
glCompressedTexImage2DARB(GL_TEXTURE_2D, /* target */
GL_UNSIGNED_BYTE, /* texture type */
Tx->data); /* the texture */
+
+ v = 0;
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0,
+ GL_TEXTURE_INTERNAL_FORMAT, &v);
+ printf("Requested internal format = 0x%x, actual = 0x%x\n", TC, v);
+
/* okay, now cache the compressed texture */
Tx->TC = TC;
if (Tx->cData != NULL) {