dwords = 10 + count * vertex_size;
r300_reserve_cs_space(r300, r300_get_num_dirty_dwords(r300) + dwords);
- r300_emit_buffer_validate(r300, FALSE, 0);
+ r300_emit_buffer_validate(r300, FALSE, NULL);
r300_emit_dirty_state(r300);
BEGIN_CS(dwords);
/* Make sure there are at least 128 spare dwords in the command buffer.
* (most of it being consumed by emit_aos) */
r300_reserve_cs_space(r300, r300_get_num_dirty_dwords(r300) + 128);
- r300_emit_buffer_validate(r300, TRUE, 0);
+ r300_emit_buffer_validate(r300, TRUE, NULL);
r300_emit_dirty_state(r300);
if (alt_num_verts || count <= 65535) {
/* Again, we emit both AOS and draw_arrays so there should be
* at least 128 spare dwords. */
if (count && r300_reserve_cs_space(r300, 128)) {
- r300_emit_buffer_validate(r300, TRUE, 0);
+ r300_emit_buffer_validate(r300, TRUE, NULL);
r300_emit_dirty_state(r300);
}
} while (count);
CS_LOCALS(r300);
r300_reserve_cs_space(r300, r300_get_num_dirty_dwords(r300) + 2);
+ r300_emit_buffer_validate(r300, FALSE, NULL);
r300_emit_dirty_state(r300);
DBG(r300, DBG_DRAW, "r300: Doing vbuf render, count %d\n", count);
CS_LOCALS(r300);
r300_reserve_cs_space(r300, r300_get_num_dirty_dwords(r300) + dwords);
+ r300_emit_buffer_validate(r300, FALSE, NULL);
r300_emit_dirty_state(r300);
BEGIN_CS(dwords);