--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+#include "shader/prog_parameter.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_winsys.h"
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_program.h"
+
+static void upload_constants( struct st_context *st,
+ struct gl_program_parameter_list *params,
+ unsigned id)
+{
+ struct pipe_winsys *ws = st->pipe->winsys;
+ struct pipe_constant_buffer *cbuf = &st->state.constants[id];
+
+ /* update constants */
+ if (params && params->NumParameters) {
+ const uint paramBytes = params->NumParameters * sizeof(GLfloat) * 4;
+
+ /* Update our own dependency flags. This works because this
+ * function will also be called whenever the program changes.
+ */
+ st->constants.tracked_state[id].dirty.mesa = params->StateFlags;
+
+ _mesa_load_state_parameters(st->ctx, params);
+
+ if (!cbuf->buffer)
+ cbuf->buffer = ws->buffer_create(ws, 1);
+
+ if (0)
+ {
+ int i;
+
+ _mesa_printf("%s(%d): %d / %x\n",
+ __FUNCTION__, id, params->NumParameters, params->StateFlags);
+
+ for (i = 0; i < params->NumParameters; i++)
+ fprintf(stderr, "%d: %f %f %f %f\n", i,
+ params->ParameterValues[i][0],
+ params->ParameterValues[i][1],
+ params->ParameterValues[i][2],
+ params->ParameterValues[i][3]);
+ }
+
+ /* load Mesa constants into the constant buffer */
+ ws->buffer_data(ws, cbuf->buffer, paramBytes, params->ParameterValues);
+
+ cbuf->size = paramBytes;
+
+ st->pipe->set_constant_buffer(st->pipe, id, 0, cbuf);
+ }
+ else {
+ st->constants.tracked_state[id].dirty.mesa = 0;
+ // st->pipe->set_constant_buffer(st->pipe, id, 0, NULL);
+ }
+}
+
+/* Vertex shader:
+ */
+static void update_vs_constants(struct st_context *st )
+{
+ struct st_vertex_program *vp = st->vp;
+ struct gl_program_parameter_list *params = vp->Base.Base.Parameters;
+
+ upload_constants( st, params, PIPE_SHADER_VERTEX );
+}
+
+const struct st_tracked_state st_update_vs_constants = {
+ .name = "st_update_vs_constants",
+ .dirty = {
+ .mesa = 0,
+ .st = ST_NEW_VERTEX_PROGRAM,
+ },
+ .update = update_vs_constants
+};
+
+/* Fragment shader:
+ */
+static void update_fs_constants(struct st_context *st )
+{
+ struct st_fragment_program *fp = st->fp;
+ struct gl_program_parameter_list *params = fp->Base.Base.Parameters;
+
+ upload_constants( st, params, PIPE_SHADER_FRAGMENT );
+}
+
+const struct st_tracked_state st_update_fs_constants = {
+ .name = "st_update_fs_constants",
+ .dirty = {
+ .mesa = 0,
+ .st = ST_NEW_FRAGMENT_PROGRAM,
+ },
+ .update = update_fs_constants
+};
+
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+#include "tnl/t_vp_build.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+
+#include "st_context.h"
+#include "st_atom.h"
+
+
+#define TGSI_DEBUG 0
+
+
+/**
+ * When TnL state has changed, need to generate new vertex program.
+ * This should be done before updating the vertes shader (vs) state.
+ */
+static void update_tnl( struct st_context *st )
+{
+ /* Would be good to avoid this when shaders are active:
+ */
+ _tnl_UpdateFixedFunctionProgram( st->ctx );
+}
+
+
+const struct st_tracked_state st_update_tnl = {
+ .name = "st_update_tnl",
+ .dirty = {
+ .mesa = TNL_FIXED_FUNCTION_STATE_FLAGS,
+ .st = 0
+ },
+ .update = update_tnl
+};
+
+