* Marek Olšák <marek.olsak@amd.com>
*/
-/* Resource binding slots and sampler states (each described with 8 or 4 dwords)
- * live in memory on SI.
+/* Resource binding slots and sampler states (each described with 8 or
+ * 4 dwords) are stored in lists in memory which is accessed by shaders
+ * using scalar load instructions.
*
- * This file is responsible for managing lists of resources and sampler states
- * in memory and binding them, which means updating those structures in memory.
+ * This file is responsible for managing such lists. It keeps a copy of all
+ * descriptors in CPU memory and re-uploads a whole list if some slots have
+ * been changed.
*
- * There is also code for updating shader pointers to resources and sampler
- * states. CP DMA functions are here too.
+ * This code is also reponsible for updating shader pointers to those lists.
+ *
+ * Note that CP DMA can't be used for updating the lists, because a GPU hang
+ * could leave the list in a mid-IB state and the next IB would get wrong
+ * descriptors and the whole context would be unusable at that point.
+ * (Note: The register shadowing can't be used due to the same reason)
+ *
+ * Also, uploading descriptors to newly allocated memory doesn't require
+ * a KCACHE flush.
*/
#include "radeon/r600_cs.h"
#include "util/u_memory.h"
#include "util/u_upload_mgr.h"
-#define SI_NUM_CONTEXTS 16
/* NULL image and buffer descriptor.
*
}
}
-static void si_init_descriptors(struct si_context *sctx,
- struct si_descriptors *desc,
+static void si_init_descriptors(struct si_descriptors *desc,
unsigned shader_userdata_index,
unsigned element_dw_size,
- unsigned num_elements,
- void (*emit_func)(struct si_context *ctx, struct r600_atom *state))
+ unsigned num_elements)
{
+ int i;
+
assert(num_elements <= sizeof(desc->enabled_mask)*8);
- assert(num_elements <= sizeof(desc->dirty_mask)*8);
- desc->atom.emit = (void*)emit_func;
- desc->shader_userdata_offset = shader_userdata_index * 4;
+ desc->list = CALLOC(num_elements, element_dw_size * 4);
desc->element_dw_size = element_dw_size;
desc->num_elements = num_elements;
- desc->context_size = num_elements * element_dw_size * 4;
-
- desc->buffer = (struct r600_resource*)
- pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM,
- PIPE_USAGE_DEFAULT,
- SI_NUM_CONTEXTS * desc->context_size);
-
- r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, desc->buffer,
- RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_DATA);
+ desc->list_dirty = true; /* upload the list before the next draw */
+ desc->shader_userdata_offset = shader_userdata_index * 4;
- /* We don't check for CS space here, because this should be called
- * only once at context initialization. */
- si_emit_cp_dma_clear_buffer(sctx, desc->buffer->gpu_address,
- desc->buffer->b.b.width0, 0,
- R600_CP_DMA_SYNC | CIK_CP_DMA_USE_L2);
+ /* Initialize the array to NULL descriptors if the element size is 8. */
+ if (element_dw_size == 8)
+ for (i = 0; i < num_elements; i++)
+ memcpy(desc->list + i*element_dw_size, null_descriptor,
+ sizeof(null_descriptor));
}
static void si_release_descriptors(struct si_descriptors *desc)
{
pipe_resource_reference((struct pipe_resource**)&desc->buffer, NULL);
+ FREE(desc->list);
}
-static void si_update_descriptors(struct si_context *sctx,
+static bool si_upload_descriptors(struct si_context *sctx,
struct si_descriptors *desc)
{
- if (desc->dirty_mask) {
- desc->atom.num_dw =
- 7 + /* copy */
- (4 + desc->element_dw_size) * util_bitcount(desc->dirty_mask); /* update */
-
- desc->atom.dirty = true;
- desc->pointer_dirty = true;
- sctx->shader_userdata.atom.dirty = true;
-
- /* TODO: Investigate if these flushes can be removed after
- * adding CE support. */
-
- /* The descriptors are read with the K cache. */
- sctx->b.flags |= SI_CONTEXT_INV_KCACHE;
-
- /* Since SI uses uncached CP DMA to update descriptors,
- * we have to flush TC L2, which is used to fetch constants
- * along with KCACHE. */
- if (sctx->b.chip_class == SI)
- sctx->b.flags |= SI_CONTEXT_INV_TC_L2;
- } else {
- desc->atom.dirty = false;
- }
-}
+ unsigned list_size = desc->num_elements * desc->element_dw_size * 4;
+ void *ptr;
-static void si_emit_descriptors(struct si_context *sctx,
- struct si_descriptors *desc,
- uint32_t **descriptors)
-{
- struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
- uint64_t va_base;
- int packet_start = 0;
- int packet_size = 0;
- int last_index = desc->num_elements; /* point to a non-existing element */
- uint64_t dirty_mask = desc->dirty_mask;
- unsigned new_context_id = (desc->current_context_id + 1) % SI_NUM_CONTEXTS;
-
- assert(dirty_mask);
-
- va_base = desc->buffer->gpu_address;
-
- /* Copy the descriptors to a new context slot. */
- si_emit_cp_dma_copy_buffer(sctx,
- va_base + new_context_id * desc->context_size,
- va_base + desc->current_context_id * desc->context_size,
- desc->context_size, R600_CP_DMA_SYNC | CIK_CP_DMA_USE_L2);
-
- va_base += new_context_id * desc->context_size;
-
- /* Update the descriptors.
- * Updates of consecutive descriptors are merged to one WRITE_DATA packet.
- *
- * XXX When unbinding lots of resources, consider clearing the memory
- * with CP DMA instead of emitting zeros.
- */
- while (dirty_mask) {
- int i = u_bit_scan64(&dirty_mask);
-
- assert(i < desc->num_elements);
+ if (!desc->list_dirty)
+ return true;
- if (last_index+1 == i && packet_size) {
- /* Append new data at the end of the last packet. */
- packet_size += desc->element_dw_size;
- cs->buf[packet_start] = PKT3(PKT3_WRITE_DATA, packet_size, 0);
- } else {
- /* Start a new packet. */
- uint64_t va = va_base + i * desc->element_dw_size * 4;
-
- packet_start = cs->cdw;
- packet_size = 2 + desc->element_dw_size;
-
- radeon_emit(cs, PKT3(PKT3_WRITE_DATA, packet_size, 0));
- radeon_emit(cs, PKT3_WRITE_DATA_DST_SEL(sctx->b.chip_class == SI ?
- PKT3_WRITE_DATA_DST_SEL_MEM_SYNC :
- PKT3_WRITE_DATA_DST_SEL_TC_L2) |
- PKT3_WRITE_DATA_WR_CONFIRM |
- PKT3_WRITE_DATA_ENGINE_SEL(PKT3_WRITE_DATA_ENGINE_SEL_ME));
- radeon_emit(cs, va & 0xFFFFFFFFUL);
- radeon_emit(cs, (va >> 32UL) & 0xFFFFFFFFUL);
- }
+ u_upload_alloc(sctx->b.uploader, 0, list_size,
+ &desc->buffer_offset,
+ (struct pipe_resource**)&desc->buffer, &ptr);
+ if (!desc->buffer)
+ return false; /* skip the draw call */
- radeon_emit_array(cs, descriptors[i], desc->element_dw_size);
+ util_memcpy_cpu_to_le32(ptr, desc->list, list_size);
- last_index = i;
- }
+ r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, desc->buffer,
+ RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
- desc->dirty_mask = 0;
- desc->current_context_id = new_context_id;
+ desc->list_dirty = false;
+ desc->pointer_dirty = true;
+ sctx->shader_userdata.atom.dirty = true;
+ return true;
}
/* SAMPLER VIEWS */
-static void si_emit_sampler_views(struct si_context *sctx, struct r600_atom *atom)
-{
- struct si_sampler_views *views = (struct si_sampler_views*)atom;
-
- si_emit_descriptors(sctx, &views->desc, views->desc_data);
-}
-
-static void si_init_sampler_views(struct si_context *sctx,
- struct si_sampler_views *views)
-{
- int i;
-
- si_init_descriptors(sctx, &views->desc, SI_SGPR_RESOURCE,
- 8, SI_NUM_SAMPLER_VIEWS, si_emit_sampler_views);
-
- for (i = 0; i < views->desc.num_elements; i++) {
- views->desc_data[i] = null_descriptor;
- views->desc.dirty_mask |= 1llu << i;
- }
- si_update_descriptors(sctx, &views->desc);
-}
-
static void si_release_sampler_views(struct si_sampler_views *views)
{
int i;
si_get_resource_ro_priority(rview->resource));
}
+ if (!views->desc.buffer)
+ return;
r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, views->desc.buffer,
RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_DATA);
}
rview->resource, RADEON_USAGE_READ,
si_get_resource_ro_priority(rview->resource));
-
pipe_sampler_view_reference(&views->views[slot], view);
- views->desc_data[slot] = view_desc;
+ memcpy(views->desc.list + slot*8, view_desc, 8*4);
views->desc.enabled_mask |= 1llu << slot;
} else {
pipe_sampler_view_reference(&views->views[slot], NULL);
- views->desc_data[slot] = null_descriptor;
+ memcpy(views->desc.list + slot*8, null_descriptor, 8*4);
views->desc.enabled_mask &= ~(1llu << slot);
}
- views->desc.dirty_mask |= 1llu << slot;
+ views->desc.list_dirty = true;
}
static void si_set_sampler_views(struct pipe_context *ctx,
NULL, NULL);
}
}
-
- si_update_descriptors(sctx, &samplers->views.desc);
}
/* SAMPLER STATES */
-static void si_emit_sampler_states(struct si_context *sctx, struct r600_atom *atom)
-{
- struct si_sampler_states *states = (struct si_sampler_states*)atom;
-
- si_emit_descriptors(sctx, &states->desc, states->desc_data);
-}
-
static void si_sampler_states_begin_new_cs(struct si_context *sctx,
struct si_sampler_states *states)
{
+ if (!states->desc.buffer)
+ return;
r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, states->desc.buffer,
RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_DATA);
}
for (i = 0; i < count; i++) {
unsigned slot = start + i;
- if (!sstates[i]) {
- samplers->desc.dirty_mask &= ~(1llu << slot);
+ if (!sstates[i])
continue;
- }
- samplers->desc_data[slot] = sstates[i]->val;
- samplers->desc.dirty_mask |= 1llu << slot;
+ memcpy(samplers->desc.list + slot*4, sstates[i]->val, 4*4);
+ samplers->desc.list_dirty = true;
}
-
- si_update_descriptors(sctx, &samplers->desc);
}
/* BUFFER RESOURCES */
-static void si_emit_buffer_resources(struct si_context *sctx, struct r600_atom *atom)
-{
- struct si_buffer_resources *buffers = (struct si_buffer_resources*)atom;
-
- si_emit_descriptors(sctx, &buffers->desc, buffers->desc_data);
-}
-
-static void si_init_buffer_resources(struct si_context *sctx,
- struct si_buffer_resources *buffers,
+static void si_init_buffer_resources(struct si_buffer_resources *buffers,
unsigned num_buffers,
unsigned shader_userdata_index,
enum radeon_bo_usage shader_usage,
enum radeon_bo_priority priority)
{
- int i;
-
- buffers->num_buffers = num_buffers;
buffers->shader_usage = shader_usage;
buffers->priority = priority;
buffers->buffers = CALLOC(num_buffers, sizeof(struct pipe_resource*));
- buffers->desc_storage = CALLOC(num_buffers, sizeof(uint32_t) * 4);
- /* si_emit_descriptors only accepts an array of arrays.
- * This adds such an array. */
- buffers->desc_data = CALLOC(num_buffers, sizeof(uint32_t*));
- for (i = 0; i < num_buffers; i++) {
- buffers->desc_data[i] = &buffers->desc_storage[i*4];
- }
-
- si_init_descriptors(sctx, &buffers->desc, shader_userdata_index, 4,
- num_buffers, si_emit_buffer_resources);
+ si_init_descriptors(&buffers->desc, shader_userdata_index, 4,
+ num_buffers);
}
static void si_release_buffer_resources(struct si_buffer_resources *buffers)
{
int i;
- for (i = 0; i < buffers->num_buffers; i++) {
+ for (i = 0; i < buffers->desc.num_elements; i++) {
pipe_resource_reference(&buffers->buffers[i], NULL);
}
FREE(buffers->buffers);
- FREE(buffers->desc_storage);
- FREE(buffers->desc_data);
si_release_descriptors(&buffers->desc);
}
buffers->shader_usage, buffers->priority);
}
+ if (!buffers->desc.buffer)
+ return;
r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
buffers->desc.buffer, RADEON_USAGE_READWRITE,
RADEON_PRIO_SHADER_DATA);
(struct r600_resource*)sctx->vertex_buffer[vb].buffer,
RADEON_USAGE_READ, RADEON_PRIO_SHADER_BUFFER_RO);
}
+
+ if (!desc->buffer)
+ return;
r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
desc->buffer, RADEON_USAGE_READ,
RADEON_PRIO_SHADER_DATA);
}
-void si_update_vertex_buffers(struct si_context *sctx)
+static bool si_upload_vertex_buffer_descriptors(struct si_context *sctx)
{
struct si_descriptors *desc = &sctx->vertex_buffers;
bool bound[SI_NUM_VERTEX_BUFFERS] = {};
uint64_t va;
uint32_t *ptr;
+ if (!sctx->vertex_buffers_dirty)
+ return true;
if (!count || !sctx->vertex_elements)
- return;
+ return true;
/* Vertex buffer descriptors are the only ones which are uploaded
* directly through a staging buffer and don't go through
*/
u_upload_alloc(sctx->b.uploader, 0, count * 16, &desc->buffer_offset,
(struct pipe_resource**)&desc->buffer, (void**)&ptr);
+ if (!desc->buffer)
+ return false;
r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
desc->buffer, RADEON_USAGE_READ,
RADEON_PRIO_SHADER_DATA);
assert(count <= SI_NUM_VERTEX_BUFFERS);
- assert(desc->current_context_id == 0);
for (i = 0; i < count; i++) {
struct pipe_vertex_element *ve = &sctx->vertex_elements->elements[i];
* cache is needed. */
desc->pointer_dirty = true;
sctx->shader_userdata.atom.dirty = true;
+ sctx->vertex_buffers_dirty = false;
+ return true;
}
if (shader >= SI_NUM_SHADERS)
return;
- assert(slot < buffers->num_buffers);
+ assert(slot < buffers->desc.num_elements);
pipe_resource_reference(&buffers->buffers[slot], NULL);
/* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
}
/* Set the descriptor. */
- uint32_t *desc = buffers->desc_data[slot];
+ uint32_t *desc = buffers->desc.list + slot*4;
desc[0] = va;
desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
S_008F04_STRIDE(0);
buffers->desc.enabled_mask |= 1llu << slot;
} else {
/* Clear the descriptor. */
- memset(buffers->desc_data[slot], 0, sizeof(uint32_t) * 4);
+ memset(buffers->desc.list + slot*4, 0, sizeof(uint32_t) * 4);
buffers->desc.enabled_mask &= ~(1llu << slot);
}
- buffers->desc.dirty_mask |= 1llu << slot;
- si_update_descriptors(sctx, &buffers->desc);
+ buffers->desc.list_dirty = true;
}
/* RING BUFFERS */
/* The stride field in the resource descriptor has 14 bits */
assert(stride < (1 << 14));
- assert(slot < buffers->num_buffers);
+ assert(slot < buffers->desc.num_elements);
pipe_resource_reference(&buffers->buffers[slot], NULL);
if (buffer) {
}
/* Set the descriptor. */
- uint32_t *desc = buffers->desc_data[slot];
+ uint32_t *desc = buffers->desc.list + slot*4;
desc[0] = va;
desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32) |
S_008F04_STRIDE(stride) |
buffers->desc.enabled_mask |= 1llu << slot;
} else {
/* Clear the descriptor. */
- memset(buffers->desc_data[slot], 0, sizeof(uint32_t) * 4);
+ memset(buffers->desc.list + slot*4, 0, sizeof(uint32_t) * 4);
buffers->desc.enabled_mask &= ~(1llu << slot);
}
- buffers->desc.dirty_mask |= 1llu << slot;
- si_update_descriptors(sctx, &buffers->desc);
+ buffers->desc.list_dirty = true;
}
/* STREAMOUT BUFFERS */
uint64_t va = r600_resource(buffer)->gpu_address;
/* Set the descriptor. */
- uint32_t *desc = buffers->desc_data[bufidx];
+ uint32_t *desc = buffers->desc.list + bufidx*4;
desc[0] = va;
desc[1] = S_008F04_BASE_ADDRESS_HI(va >> 32);
desc[2] = 0xffffffff;
buffers->desc.enabled_mask |= 1llu << bufidx;
} else {
/* Clear the descriptor and unset the resource. */
- memset(buffers->desc_data[bufidx], 0,
+ memset(buffers->desc.list + bufidx*4, 0,
sizeof(uint32_t) * 4);
pipe_resource_reference(&buffers->buffers[bufidx],
NULL);
buffers->desc.enabled_mask &= ~(1llu << bufidx);
}
- buffers->desc.dirty_mask |= 1llu << bufidx;
}
for (; i < old_num_targets; i++) {
bufidx = SI_SO_BUF_OFFSET + i;
/* Clear the descriptor and unset the resource. */
- memset(buffers->desc_data[bufidx], 0, sizeof(uint32_t) * 4);
+ memset(buffers->desc.list + bufidx*4, 0, sizeof(uint32_t) * 4);
pipe_resource_reference(&buffers->buffers[bufidx], NULL);
buffers->desc.enabled_mask &= ~(1llu << bufidx);
- buffers->desc.dirty_mask |= 1llu << bufidx;
}
- si_update_descriptors(sctx, &buffers->desc);
+ buffers->desc.list_dirty = true;
}
static void si_desc_reset_buffer_offset(struct pipe_context *ctx,
/* Read/Write buffers. */
for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
struct si_buffer_resources *buffers = &sctx->rw_buffers[shader];
- bool found = false;
uint64_t mask = buffers->desc.enabled_mask;
while (mask) {
i = u_bit_scan64(&mask);
if (buffers->buffers[i] == buf) {
- si_desc_reset_buffer_offset(ctx, buffers->desc_data[i],
+ si_desc_reset_buffer_offset(ctx, buffers->desc.list + i*4,
old_va, buf);
+ buffers->desc.list_dirty = true;
r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
rbuffer, buffers->shader_usage,
buffers->priority);
- buffers->desc.dirty_mask |= 1llu << i;
- found = true;
-
if (i >= SI_SO_BUF_OFFSET && shader == PIPE_SHADER_VERTEX) {
/* Update the streamout state. */
if (sctx->b.streamout.begin_emitted) {
}
}
}
- if (found) {
- si_update_descriptors(sctx, &buffers->desc);
- }
}
/* Constant buffers. */
for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
struct si_buffer_resources *buffers = &sctx->const_buffers[shader];
- bool found = false;
uint64_t mask = buffers->desc.enabled_mask;
while (mask) {
unsigned i = u_bit_scan64(&mask);
if (buffers->buffers[i] == buf) {
- si_desc_reset_buffer_offset(ctx, buffers->desc_data[i],
+ si_desc_reset_buffer_offset(ctx, buffers->desc.list + i*4,
old_va, buf);
+ buffers->desc.list_dirty = true;
r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
rbuffer, buffers->shader_usage,
buffers->priority);
-
- buffers->desc.dirty_mask |= 1llu << i;
- found = true;
}
}
- if (found) {
- si_update_descriptors(sctx, &buffers->desc);
- }
}
/* Texture buffers - update virtual addresses in sampler view descriptors. */
/* Texture buffers - update bindings. */
for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
struct si_sampler_views *views = &sctx->samplers[shader].views;
- bool found = false;
uint64_t mask = views->desc.enabled_mask;
while (mask) {
unsigned i = u_bit_scan64(&mask);
if (views->views[i]->texture == buf) {
+ si_desc_reset_buffer_offset(ctx, views->desc.list + i*8+4,
+ old_va, buf);
+ views->desc.list_dirty = true;
+
r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
rbuffer, RADEON_USAGE_READ,
RADEON_PRIO_SHADER_BUFFER_RO);
-
- views->desc.dirty_mask |= 1llu << i;
- found = true;
}
}
- if (found) {
- si_update_descriptors(sctx, &views->desc);
- }
}
}
struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
uint64_t va;
- if (!desc->pointer_dirty)
+ if (!desc->pointer_dirty || !desc->buffer)
return;
va = desc->buffer->gpu_address +
- desc->current_context_id * desc->context_size +
desc->buffer_offset;
radeon_emit(cs, PKT3(PKT3_SET_SH_REG, 2, 0));
si_emit_shader_pointer(sctx, &sctx->vertex_buffers, sh_base[PIPE_SHADER_VERTEX], false);
}
-/* INIT/DEINIT */
+/* INIT/DEINIT/UPLOAD */
void si_init_all_descriptors(struct si_context *sctx)
{
int i;
for (i = 0; i < SI_NUM_SHADERS; i++) {
- si_init_buffer_resources(sctx, &sctx->const_buffers[i],
+ si_init_buffer_resources(&sctx->const_buffers[i],
SI_NUM_CONST_BUFFERS, SI_SGPR_CONST,
RADEON_USAGE_READ, RADEON_PRIO_SHADER_BUFFER_RO);
- si_init_buffer_resources(sctx, &sctx->rw_buffers[i],
+ si_init_buffer_resources(&sctx->rw_buffers[i],
SI_NUM_RW_BUFFERS, SI_SGPR_RW_BUFFERS,
RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_RESOURCE_RW);
- si_init_sampler_views(sctx, &sctx->samplers[i].views);
-
- si_init_descriptors(sctx, &sctx->samplers[i].states.desc,
- SI_SGPR_SAMPLER, 4, SI_NUM_SAMPLER_STATES,
- si_emit_sampler_states);
-
- sctx->atoms.s.const_buffers[i] = &sctx->const_buffers[i].desc.atom;
- sctx->atoms.s.rw_buffers[i] = &sctx->rw_buffers[i].desc.atom;
- sctx->atoms.s.sampler_views[i] = &sctx->samplers[i].views.desc.atom;
- sctx->atoms.s.sampler_states[i] = &sctx->samplers[i].states.desc.atom;
+ si_init_descriptors(&sctx->samplers[i].views.desc,
+ SI_SGPR_RESOURCE, 8, SI_NUM_SAMPLER_VIEWS);
+ si_init_descriptors(&sctx->samplers[i].states.desc,
+ SI_SGPR_SAMPLER, 4, SI_NUM_SAMPLER_STATES);
}
- si_init_descriptors(sctx, &sctx->vertex_buffers, SI_SGPR_VERTEX_BUFFER,
- 4, SI_NUM_VERTEX_BUFFERS, NULL);
+ si_init_descriptors(&sctx->vertex_buffers, SI_SGPR_VERTEX_BUFFER,
+ 4, SI_NUM_VERTEX_BUFFERS);
/* Set pipe_context functions. */
sctx->b.b.set_constant_buffer = si_set_constant_buffer;
si_set_user_data_base(sctx, PIPE_SHADER_FRAGMENT, R_00B030_SPI_SHADER_USER_DATA_PS_0);
}
+bool si_upload_shader_descriptors(struct si_context *sctx)
+{
+ int i;
+
+ for (i = 0; i < SI_NUM_SHADERS; i++) {
+ if (!si_upload_descriptors(sctx, &sctx->const_buffers[i].desc) ||
+ !si_upload_descriptors(sctx, &sctx->rw_buffers[i].desc) ||
+ !si_upload_descriptors(sctx, &sctx->samplers[i].views.desc) ||
+ !si_upload_descriptors(sctx, &sctx->samplers[i].states.desc))
+ return false;
+ }
+ return si_upload_vertex_buffer_descriptors(sctx);
+}
+
void si_release_all_descriptors(struct si_context *sctx)
{
int i;