/*======================================================================
* brw_misc_state.c
*/
-struct gl_renderbuffer *brw_get_rb_for_slice(struct brw_context *brw,
- struct intel_mipmap_tree *mt,
- unsigned level, unsigned layer,
- bool flat);
-
void brw_meta_updownsample(struct brw_context *brw,
struct intel_mipmap_tree *src,
struct intel_mipmap_tree *dst);
#include "brw_context.h"
#include "intel_batchbuffer.h"
#include "intel_fbo.h"
+#include "brw_meta_util.h"
#include "main/blit.h"
#include "main/buffers.h"
* framebuffers.
*/
-/**
- * Creates a new named renderbuffer that wraps the first slice
- * of an existing miptree.
- *
- * Clobbers the current renderbuffer binding (ctx->CurrentRenderbuffer).
- */
-struct gl_renderbuffer *
-brw_get_rb_for_slice(struct brw_context *brw,
- struct intel_mipmap_tree *mt,
- unsigned level, unsigned layer, bool flat)
-{
- struct gl_context *ctx = &brw->ctx;
- struct gl_renderbuffer *rb = ctx->Driver.NewRenderbuffer(ctx, 0xDEADBEEF);
- struct intel_renderbuffer *irb = intel_renderbuffer(rb);
-
- rb->RefCount = 1;
- rb->Format = mt->format;
- rb->_BaseFormat = _mesa_get_format_base_format(mt->format);
-
- /* Program takes care of msaa and mip-level access manually for stencil.
- * The surface is also treated as Y-tiled instead of as W-tiled calling for
- * twice the width and half the height in dimensions.
- */
- if (flat) {
- const unsigned halign_stencil = 8;
-
- rb->NumSamples = 0;
- rb->Width = ALIGN(mt->total_width, halign_stencil) * 2;
- rb->Height = (mt->total_height / mt->physical_depth0) / 2;
- irb->mt_level = 0;
- } else {
- rb->NumSamples = mt->num_samples;
- rb->Width = mt->logical_width0;
- rb->Height = mt->logical_height0;
- irb->mt_level = level;
- }
-
- irb->mt_layer = layer;
-
- intel_miptree_reference(&irb->mt, mt);
-
- return rb;
-}
-
/**
* Implementation of up or downsampling for window-system MSAA miptrees.
*/
* IN THE SOFTWARE.
*/
+#include "brw_context.h"
+#include "intel_fbo.h"
#include "brw_meta_util.h"
#include "main/fbobject.h"
return false;
}
+
+/**
+ * Creates a new named renderbuffer that wraps the first slice
+ * of an existing miptree.
+ *
+ * Clobbers the current renderbuffer binding (ctx->CurrentRenderbuffer).
+ */
+struct gl_renderbuffer *
+brw_get_rb_for_slice(struct brw_context *brw,
+ struct intel_mipmap_tree *mt,
+ unsigned level, unsigned layer, bool flat)
+{
+ struct gl_context *ctx = &brw->ctx;
+ struct gl_renderbuffer *rb = ctx->Driver.NewRenderbuffer(ctx, 0xDEADBEEF);
+ struct intel_renderbuffer *irb = intel_renderbuffer(rb);
+
+ rb->RefCount = 1;
+ rb->Format = mt->format;
+ rb->_BaseFormat = _mesa_get_format_base_format(mt->format);
+
+ /* Program takes care of msaa and mip-level access manually for stencil.
+ * The surface is also treated as Y-tiled instead of as W-tiled calling for
+ * twice the width and half the height in dimensions.
+ */
+ if (flat) {
+ const unsigned halign_stencil = 8;
+
+ rb->NumSamples = 0;
+ rb->Width = ALIGN(mt->total_width, halign_stencil) * 2;
+ rb->Height = (mt->total_height / mt->physical_depth0) / 2;
+ irb->mt_level = 0;
+ } else {
+ rb->NumSamples = mt->num_samples;
+ rb->Width = mt->logical_width0;
+ rb->Height = mt->logical_height0;
+ irb->mt_level = level;
+ }
+
+ irb->mt_layer = layer;
+
+ intel_miptree_reference(&irb->mt, mt);
+
+ return rb;
+}
const struct intel_mipmap_tree *mt,
const union gl_color_union *color);
+struct gl_renderbuffer *brw_get_rb_for_slice(struct brw_context *brw,
+ struct intel_mipmap_tree *mt,
+ unsigned level, unsigned layer,
+ bool flat);
+
#ifdef __cplusplus
}
#endif