static void
emit_vertex_input(struct anv_pipeline *pipeline,
- const VkPipelineVertexInputStateCreateInfo *info)
+ const VkPipelineVertexInputStateCreateInfo *info,
+ const struct anv_graphics_pipeline_create_info *extra)
{
- const uint32_t num_dwords = 1 + info->vertexAttributeDescriptionCount * 2;
- uint32_t *p;
static_assert(ANV_GEN >= 8, "should be compiling this for gen < 8");
- if (info->vertexAttributeDescriptionCount > 0) {
+ uint32_t vb_used;
+ if (extra && extra->disable_vs) {
+ /* If the VS is disabled, just assume the user knows what they're
+ * doing and apply the layout blindly. This can only come from
+ * meta, so this *should* be safe.
+ */
+ vb_used = 0;
+ for (uint32_t i = 0; i < info->vertexAttributeDescriptionCount; i++)
+ vb_used |= (1 << info->pVertexAttributeDescriptions[i].location);
+ } else {
+ /* Pull inputs_read out of the VS prog data */
+ uint64_t inputs_read = pipeline->vs_prog_data.inputs_read;
+ assert((inputs_read & ((1 << VERT_ATTRIB_GENERIC0) - 1)) == 0);
+ vb_used = inputs_read >> VERT_ATTRIB_GENERIC0;
+ }
+
+ const uint32_t num_dwords = 1 + __builtin_popcount(vb_used) * 2;
+
+ uint32_t *p;
+ if (vb_used != 0) {
p = anv_batch_emitn(&pipeline->batch, num_dwords,
GENX(3DSTATE_VERTEX_ELEMENTS));
+ memset(p + 1, 0, (num_dwords - 1) * 4);
}
for (uint32_t i = 0; i < info->vertexAttributeDescriptionCount; i++) {
&info->pVertexAttributeDescriptions[i];
const struct anv_format *format = anv_format_for_vk_format(desc->format);
+ assert(desc->binding < 32);
+
+ if ((vb_used & (1 << desc->location)) == 0)
+ continue; /* Binding unused */
+
+ uint32_t slot = __builtin_popcount(vb_used & ((1 << desc->location) - 1));
+
struct GENX(VERTEX_ELEMENT_STATE) element = {
.VertexBufferIndex = desc->binding,
.Valid = true,
.Component2Control = format->num_channels >= 3 ? VFCOMP_STORE_SRC : VFCOMP_STORE_0,
.Component3Control = format->num_channels >= 4 ? VFCOMP_STORE_SRC : VFCOMP_STORE_1_FP
};
- GENX(VERTEX_ELEMENT_STATE_pack)(NULL, &p[1 + i * 2], &element);
+ GENX(VERTEX_ELEMENT_STATE_pack)(NULL, &p[1 + slot * 2], &element);
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VF_INSTANCING),
.InstancingEnable = pipeline->instancing_enable[desc->binding],
- .VertexElementIndex = i,
+ .VertexElementIndex = slot,
/* Vulkan so far doesn't have an instance divisor, so
* this is always 1 (ignored if not instancing). */
.InstanceDataStepRate = 1);
}
+ const uint32_t id_slot = __builtin_popcount(vb_used);
anv_batch_emit(&pipeline->batch, GENX(3DSTATE_VF_SGVS),
.VertexIDEnable = pipeline->vs_prog_data.uses_vertexid,
.VertexIDComponentNumber = 2,
- .VertexIDElementOffset = info->vertexBindingDescriptionCount,
+ .VertexIDElementOffset = id_slot,
.InstanceIDEnable = pipeline->vs_prog_data.uses_instanceid,
.InstanceIDComponentNumber = 3,
- .InstanceIDElementOffset = info->vertexBindingDescriptionCount);
+ .InstanceIDElementOffset = id_slot);
}
static void
return result;
assert(pCreateInfo->pVertexInputState);
- emit_vertex_input(pipeline, pCreateInfo->pVertexInputState);
+ emit_vertex_input(pipeline, pCreateInfo->pVertexInputState, extra);
assert(pCreateInfo->pInputAssemblyState);
emit_ia_state(pipeline, pCreateInfo->pInputAssemblyState, extra);
assert(pCreateInfo->pRasterizationState);