progs/glsl: Fix noise GLSL compilation error on Mac OS.
authorVinson Lee <vlee@vmware.com>
Wed, 18 Nov 2009 21:50:49 +0000 (13:50 -0800)
committerVinson Lee <vlee@vmware.com>
Thu, 3 Dec 2009 04:16:51 +0000 (20:16 -0800)
(cherry picked from commit 0d31990b4742eccdf6ae6a3b3e16c81cc863085d)

progs/glsl/noise.c

index bb024b50121feea730de8a3934064889d4323f29..1148580ff4d60e5e97332104b4e25d7a6b1a20cf 100644 (file)
@@ -28,7 +28,7 @@ static const char *FragShaderText =
    "   vec4 p;\n"
    "   p.xy = gl_TexCoord[0].xy;\n"
    "   p.z = Slice;\n"
-   "   p.w = 0;\n"
+   "   p.w = 0.0;\n"
    "   vec4 n = noise4(p * scale);\n"
    "   gl_FragColor = n * Scale + Bias;\n"
    "}\n";